| | |
| | |
|
| | | string _chkKey = (PlayerDatas.Instance.baseData.MapID * 100 + PlayerDatas.Instance.baseData.dungeonLineId).ToString();
|
| | |
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne())
|
| | | {
|
| | | _chkKey = (PlayerDatas.Instance.baseData.MapID * 100).ToString();
|
| | | }
|
| | |
| | | // 未到达路点则寻路至路点
|
| | | if (_chkDistSqrt > .25f)
|
| | | {
|
| | | _hero.MoveToPosition(m_PointList[m_Index], 0, CrossServerUtility.IsCrossServer());
|
| | | _hero.MoveToPosition(m_PointList[m_Index], 0, CrossServerUtility.IsCrossServerOneVsOne());
|
| | | }
|
| | | // 到达路点就去往下一个路点
|
| | | else
|
| | |
| | | #if UNITY_EDITOR
|
| | | && RuntimeLogUtility.s_forceAutoFight
|
| | | #endif
|
| | | && !CrossServerUtility.IsCrossServer())
|
| | | && !CrossServerUtility.IsCrossServerOneVsOne())
|
| | | {
|
| | | if (!aiHandler.IsAuto() && !BossShowModel.Instance.BossShowing)
|
| | | {
|