少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-07 1fde32f4f95a5a0921a9ab8b941df6b682d5873d
5725 【前端】【1.5】跨服BOSS开发
2个文件已修改
6 ■■■■ 已修改文件
Fight/Actor/AI/HeroAI_D5_Hlyy.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D5_Hlyy.cs
@@ -39,7 +39,7 @@
        string _chkKey = (PlayerDatas.Instance.baseData.MapID * 100 + PlayerDatas.Instance.baseData.dungeonLineId).ToString();
        if (CrossServerUtility.IsCrossServer())
        if (CrossServerUtility.IsCrossServerOneVsOne())
        {
            _chkKey = (PlayerDatas.Instance.baseData.MapID * 100).ToString();
        }
@@ -108,7 +108,7 @@
                // 未到达路点则寻路至路点
                if (_chkDistSqrt > .25f)
                {
                    _hero.MoveToPosition(m_PointList[m_Index], 0, CrossServerUtility.IsCrossServer());
                    _hero.MoveToPosition(m_PointList[m_Index], 0, CrossServerUtility.IsCrossServerOneVsOne());
                }
                // 到达路点就去往下一个路点
                else
Fight/GameActor/GA_Hero.cs
@@ -328,7 +328,7 @@
#if UNITY_EDITOR
            && RuntimeLogUtility.s_forceAutoFight
#endif
            && !CrossServerUtility.IsCrossServer())
            && !CrossServerUtility.IsCrossServerOneVsOne())
        {
            if (!aiHandler.IsAuto() && !BossShowModel.Instance.BossShowing)
            {