| Fight/GameActor/GActorNpcNoFight.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/Common/UI3DModelFactory.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActorNpcNoFight.cs
@@ -140,6 +140,11 @@ Object.Destroy(m_Dig.gameObject); m_Dig = null; } if(Root) { Root.localScale = Vector3.one; } } public override void Destroy() UI/Common/UI3DModelFactory.cs
@@ -100,6 +100,11 @@ animator.enabled = false; } if (model) { model.transform.localScale = Vector3.one; } var prefab = InstanceResourcesLoader.LoadNpcPrefab(id); if (prefab) {