0312 首充充值不提示打1折,避免充值造成阻碍;
升星成功等界面改成显示1秒后就可以任意点击关闭
天星塔和符印塔特效不存在去除对应代码
# Conflicts:
# Core/SDK/ynmbxxjUtil.cs
| | |
| | | { |
| | | closeBtn.SetListener(() => { |
| | | //打开x秒内不响应关闭 |
| | | if (Time.time - openTime < 1.5) |
| | | if (Time.time - openTime < 1) |
| | | { |
| | | return; |
| | | } |
| | |
| | | { |
| | | closeBtn.SetListener(() => { |
| | | //打开x秒内不响应关闭 |
| | | if (Time.time - openTime < 1.5) |
| | | if (Time.time - openTime < 1) |
| | | { |
| | | return; |
| | | } |
| | |
| | | { |
| | | base.OnActived(); |
| | | |
| | | Clock.AlarmAfter(3f, () => |
| | | Clock.AlarmAfter(1f, () => |
| | | { |
| | | m_Close.SetActive(true); |
| | | m_CloseTip.SetActive(true); |
| | |
| | | m_Cover.SetActive(this.model.currentFloor > this.floorId);
|
| | |
|
| | | m_FloorName.color = this.model.currentFloor == this.floorId ? UIHelper.GetUIColor(TextColType.NavyYellow) : UIHelper.s_LightYellow;
|
| | | if (this.model.currentFloor == this.floorId)
|
| | | {
|
| | | m_GateEffect.Play();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_GateEffect.Stop();
|
| | | }
|
| | | //if (this.model.currentFloor == this.floorId)
|
| | | //{
|
| | | // m_GateEffect.Play();
|
| | | //}
|
| | | //else
|
| | | //{
|
| | | // m_GateEffect.Stop();
|
| | | //}
|
| | |
|
| | | OnSelected(model.selectedFloor);
|
| | | model.selectedFloorEvent -= OnSelected;
|
| | |
| | | |
| | | if (this.model.currentFloor == this.floorId) |
| | | { |
| | | m_GateEffect.Play(); |
| | | //m_GateEffect.Play(); |
| | | m_Challenge.SetActive(true); |
| | | m_ContainerSelected.SetActive(true); |
| | | m_FloorName.color = UIHelper.GetUIColor(TextColType.NavyYellow); |
| | | } |
| | | else |
| | | { |
| | | m_GateEffect.Stop(); |
| | | //m_GateEffect.Stop(); |
| | | m_Challenge.SetActive(false); |
| | | m_ContainerSelected.SetActive(false); |
| | | m_FloorName.color = UIHelper.s_LightYellow; |