少年修仙传客户端代码仓库
0312 首充充值不提示打1折,避免充值造成阻碍;
升星成功等界面改成显示1秒后就可以任意点击关闭
天星塔和符印塔特效不存在去除对应代码

# Conflicts:
# Core/SDK/ynmbxxjUtil.cs
5个文件已修改
26 ■■■■ 已修改文件
LogicProject/System/FaQi/FaQiLVUPSuccessWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
LogicProject/System/Wedding/WeddingRingStarSuccessWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarSuccessWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/TowerFloorBehaviour.cs 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SkyTower/SkyTowerFloorBehaviour.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
LogicProject/System/FaQi/FaQiLVUPSuccessWin.cs
@@ -23,7 +23,7 @@
    {
        closeBtn.SetListener(() => {
            //打开x秒内不响应关闭
            if (Time.time - openTime < 1.5)
            if (Time.time - openTime < 1)
            {
                return;
            }
LogicProject/System/Wedding/WeddingRingStarSuccessWin.cs
@@ -30,7 +30,7 @@
    {
        closeBtn.SetListener(() => {
            //打开x秒内不响应关闭
            if (Time.time - openTime < 1.5)
            if (Time.time - openTime < 1)
            {
                return;
            }
System/EquipStar/EquipStarSuccessWin.cs
@@ -90,7 +90,7 @@
        {
            base.OnActived();
            Clock.AlarmAfter(3f, () =>
            Clock.AlarmAfter(1f, () =>
            {
                m_Close.SetActive(true);
                m_CloseTip.SetActive(true);
System/RuneTower/TowerFloorBehaviour.cs
@@ -44,14 +44,14 @@
            m_Cover.SetActive(this.model.currentFloor > this.floorId);
            m_FloorName.color = this.model.currentFloor == this.floorId ? UIHelper.GetUIColor(TextColType.NavyYellow) : UIHelper.s_LightYellow;
            if (this.model.currentFloor == this.floorId)
            {
                m_GateEffect.Play();
            }
            else
            {
                m_GateEffect.Stop();
            }
            //if (this.model.currentFloor == this.floorId)
            //{
            //    m_GateEffect.Play();
            //}
            //else
            //{
            //    m_GateEffect.Stop();
            //}
            OnSelected(model.selectedFloor);
            model.selectedFloorEvent -= OnSelected;
System/SkyTower/SkyTowerFloorBehaviour.cs
@@ -36,14 +36,14 @@
            if (this.model.currentFloor == this.floorId)
            {
                m_GateEffect.Play();
                //m_GateEffect.Play();
                m_Challenge.SetActive(true);
                m_ContainerSelected.SetActive(true);
                m_FloorName.color = UIHelper.GetUIColor(TextColType.NavyYellow);
            }
            else
            {
                m_GateEffect.Stop();
                //m_GateEffect.Stop();
                m_Challenge.SetActive(false);
                m_ContainerSelected.SetActive(false);
                m_FloorName.color = UIHelper.s_LightYellow;