| System/WindowJump/WindowJumpMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/WindowJump/WindowJumpMgr.cs
@@ -707,6 +707,7 @@ case JumpUIType.ZjhlTs: case JumpUIType.YldTs: case JumpUIType.StfTs: case JumpUIType.Srsgs: treasureModel.currentCategory = TreasureCategory.Human; var displayId = treasureModel.IsRequireUnlockAnim(TreasureCategory.Human); if (displayId != 0) @@ -1800,6 +1801,7 @@ SHLTyp1 = 1022, //摄魂铃界面 SHLTyp2 = 1023, //摄魂铃界面 HazyRegion = 1026,//缥缈仙域 Srsgs = 1027, //射日神功法宝界面 }