| Fight/Actor/Status/StatusMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Status/StatusMgr.cs
@@ -166,6 +166,24 @@ } } public bool CanCastSkill(uint sid) { List<Status_Base> _list = null; if (m_StatusDict.TryGetValue(sid, out _list)) { SkillHelper.SkillInfo _skillInfo = null; for (int i = 0; i < _list.Count; ++i) { _skillInfo = SkillHelper.Instance.Get(_list[i].h0605.SkillID); if ((_skillInfo.config.ClientSkillSeriesLimit & 2) != 0) { return true; } } } return false; } public void Release(uint objID, byte type) { List<Status_Base> _list = null;