3335 在更新完 builtin 资源后,卸载assetbundle包
| | |
| | | Debug.Log(ex);
|
| | | }
|
| | |
|
| | | if (reinitedBuiltInAsset)
|
| | | {
|
| | | yield return new WaitForSeconds(0.5f);
|
| | | }
|
| | |
|
| | | if (restartApp)
|
| | | {
|
| | | SDKUtility.Instance.RestartApp();
|
| | |
| | | switch (_windowStage)
|
| | | {
|
| | | case WindowStage.Launch:
|
| | | AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", "LaunchWin");
|
| | | AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", "DownLoadWin");
|
| | | AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", "VersionUpdateWin");
|
| | | break;
|
| | | case WindowStage.Login:
|
| | | AssetBundleUtility.Instance.UnloadAsset("ui/prioritywindow", "LoginWin");
|