| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActorPlayerBase.cs
@@ -640,7 +640,11 @@ return; } int _resID = JobSetup.BaseEquip[0] + 2900; int _resID = JobSetup.BaseEquip[2]; if(JobSetup.Job == 1) { _resID = JobSetup.BaseEquip[0] + 2900; } EquipInfo _equipInfo;