| System/CrossServerOneVsOne/SegmentRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -12,7 +12,6 @@ public class SegmentRewardCell:MonoBehaviour { [SerializeField] Image m_Image_Segment; [SerializeField] Text m_Text_Segment; [SerializeField] Text m_Text_Number; [SerializeField] Transform m_Itemlist; [SerializeField] Button m_ReceiveBtn; [SerializeField] GameObject m_IsDrawImage;//已领 @@ -44,7 +43,6 @@ { var dic = crossServerRewardModel.SegmentRewardDic[id]; m_Text_Segment.text = dic.Name; m_Text_Number.text = dic.Score.ToString(); ReceiveItem(id); } if ( CrossServerPlayerInfo.Instance.DanLV>=id)