| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | |
| | | namespace Snxxz.UI |
| | | { |
| | |
| | | public void Display() |
| | | { |
| | | timer = 0f; |
| | | UI3DModelExhibition.Instance.ShowNPC(model.bigBoxNpcId, Vector3.zero, m_RawImage); |
| | | var config = Config.Instance.Get<NPCConfig>(model.bigBoxNpcId); |
| | | UI3DModelExhibition.Instance.ShowNPC(model.bigBoxNpcId, config.UIModeLOffset, config.UIModelRotation, m_RawImage); |
| | | DisplayBoxSurplusInfo(); |
| | | model.boxSurplusChangeEvent += OnBoxInfoUpdate; |
| | | } |
| | |
| | | case 4: |
| | | var npcDropConfig = Config.Instance.Get<NPCDropItemConfig>(_bossId); |
| | | m_SurpassLevel.gameObject.SetActive(npcDropConfig.MaxLV != 0 && PlayerDatas.Instance.baseData.LV > npcDropConfig.MaxLV); |
| | | m_SurpassLevel.gameObject.SetActive(true); |
| | | break; |
| | | } |
| | | } |
| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | |
| | | namespace Snxxz.UI |
| | | { |
| | |
| | | public void Display() |
| | | { |
| | | timer = 0f; |
| | | UI3DModelExhibition.Instance.ShowNPC(model.eliteMonsters[0], Vector3.zero, m_RawImage); |
| | | var config = Config.Instance.Get<NPCConfig>(model.eliteMonsters[0]); |
| | | UI3DModelExhibition.Instance.ShowNPC(model.eliteMonsters[0], config.UIModeLOffset, config.UIModelRotation, m_RawImage); |
| | | DisplayGuardSurplusInfo(); |
| | | model.boxSurplusChangeEvent += OnGuardInfoUpdate; |
| | | } |