| Lua/CSharpCallLua.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Lua/CSharpCallLua.cs
@@ -10,6 +10,8 @@ { [CSharpCallLua] public delegate void LuaNetPackage(ushort cmd, byte[] bytes); [CSharpCallLua] public delegate void OnAssetLoadFinished(bool isOk, UnityEngine.Object asset); static LuaNetPackage onRecieveLuaNetPackage; [CSharpCallLua]