| System/OpenServerActivity/EntryInformationCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/OpenServerActivity/EntryInformationCell.cs
@@ -106,7 +106,7 @@ } else { if (rewardNum !=0&& number >= rewardNum)//已经领完 if (rewardNum !=0&& rewardNum >= number)//已经领完 { m_Btn.gameObject.SetActive(false); m_Miss.SetActive(false);