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| | |
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| | | namespace Snxxz.UI
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| | | {
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| | | [XLua.Hotfix]
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| | | public class JadeDynastySkillCell : CellView
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| | | {
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| | | [SerializeField] Transform m_ContainerSelect;
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| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
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| | | {
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| | | [XLua.Hotfix]
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| | | [XLua.LuaCallCSharp]
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| | | public class JadeDynastySkillModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
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| | | {
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| | | Dictionary<int, List<int>> jadeDynastySkills = new Dictionary<int, List<int>>();
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| | |
| | | using UnityEngine;
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| | | using UnityEngine.UI;
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| | |
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| | | namespace Snxxz.UI {
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| | |
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| | | namespace Snxxz.UI
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| | | {
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| | | [XLua.Hotfix]
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| | | public class JadeDynastySkillWin : Window
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| | | {
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| | | [SerializeField] Text m_SkillDescription;
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| | |
| | | m_ScrollerControl.Refresh();
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| | | foreach (var skill in model.mySkills)
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| | | {
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| | | m_ScrollerControl.AddCell(ScrollerDataType.Header, skill,OnSelectSkill);
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| | | m_ScrollerControl.AddCell(ScrollerDataType.Header, skill, OnSelectSkill);
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| | | }
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| | | m_ScrollerControl.Restart();
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| | |
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| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
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| | | {
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| | | [XLua.Hotfix]
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| | | public static class ActivateShow
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| | | {
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| | | public static ActivateFunc activateType { get; private set; }
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