| Fight/Actor/AI/HeroAI_KillUntilDie.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_KillUntilDie.cs
@@ -216,7 +216,7 @@ } // 移动至目标 _hero.MoveToTarget(_target, _compareDist, true); _hero.MoveToTarget(_target, _compareDist); // 判断是否需要冲锋 if (_hero.IsNeedRush(_currentDistSqrt))