少年修仙传客户端代码仓库
client_Zxw
2018-09-12 259af9624cb7f4735e0efbc85f78d7ddffec6b36
3488 【前端】【1.0.15】【1.1.0】功能预告优化
3个文件已修改
144 ■■■■■ 已修改文件
System/MainInterfacePanel/FeatureNoticeWin.cs 97 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeaturesType1.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeaturesType2.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeatureNoticeWin.cs
@@ -12,6 +12,14 @@
namespace Snxxz.UI
{
    //功能预告面板
    public enum FeatureNoticeEnum
    {
        Pet=6,//灵宠
        Horse=8,//坐骑
        Wing=97,//翅膀
        GossipFurnace=87,//八卦炉
    }
    public class FeatureNoticeWin : Window
    {
        [SerializeField] Text m_TextAdvanceName;//功能名
@@ -26,6 +34,10 @@
        [SerializeField] Text m_TextUnopened;//未开启
        [SerializeField] Text m_Textschedule;//进度
        [SerializeField] Button m_ButtonGoto;
        [SerializeField] RawImage m_RawImage1;
        [SerializeField] RawImage m_RawImage2;
        [SerializeField] RawImage m_RawImage3;
        [SerializeField] RawImage m_RawImage4;
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } }
        #region Built-in
@@ -57,6 +69,13 @@
        }
        protected override void OnPreClose()
        {
            UI3DModelExhibition.Instance.StopShowNPC();
            UI3DModelExhibition.Instance.StopShowHourse();
            UI3DModelExhibition.Instance.StopShowWing();
            UI3DTreasureExhibition.Instance.StopShow();
        }
        protected override void OnAfterClose()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnPlayersUpLV;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
@@ -66,8 +85,8 @@
            {
                featureNoticeModel.redPointStre1.state = RedPointState.None;
            }
        }
        }
        private void treasureStageUpEvent(int obj)
        {
            ContentDisplay();
@@ -158,9 +177,7 @@
            }
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void DefaultSelection()//获取默认选择
        {
@@ -198,7 +215,7 @@
                return;
            }
            m_TextAdvanceName.text = functionForecastConfig.FuncName;
            m_FeaturesImage.SetSprite(functionForecastConfig.Icon);
            DisplayIcon(ClickFuncID);
            string[] StrList = ConfigParse.GetMultipleStr(functionForecastConfig.Content);
            if (StrList.Length > 0)
            {
@@ -218,9 +235,68 @@
            {
                TrailerClassification(ClickFuncID);
            }
        }
        private void DisplayIcon(int funcID)//显示图标或者模型
        {
            m_RawImage1.gameObject.SetActive(false);
            m_RawImage2.gameObject.SetActive(false);
            m_RawImage3.gameObject.SetActive(false);
            m_RawImage4.gameObject.SetActive(false);
            m_FeaturesImage.gameObject.SetActive(false);
            var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(ClickFuncID);
            switch (funcID)
            {
                case (int)FeatureNoticeEnum.Pet:
                    UI3DModelExhibition.Instance.StopShowHourse();
                    UI3DModelExhibition.Instance.StopShowWing();
                    UI3DTreasureExhibition.Instance.StopShow();
                    m_RawImage1.gameObject.SetActive(true);
                    var npcConfig = Config.Instance.Get<NPCConfig>(50106001);
                    UI3DModelExhibition.Instance.BeginShowNPC(50106001, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_RawImage1);
                    break;
                case (int)FeatureNoticeEnum.Horse:
                    UI3DModelExhibition.Instance.StopShowNPC();
                    UI3DModelExhibition.Instance.StopShowWing();
                    UI3DTreasureExhibition.Instance.StopShow();
                    m_RawImage2.gameObject.SetActive(true);
                    HorseConfig _model = Config.Instance.Get<HorseConfig>(100);
                    UI3DModelExhibition.Instance.BeginShowHourse(_model.Model, m_RawImage2);
                    break;
                case (int)FeatureNoticeEnum.Wing:
                    UI3DModelExhibition.Instance.StopShowNPC();
                    UI3DModelExhibition.Instance.StopShowHourse();
                    UI3DTreasureExhibition.Instance.StopShow();
                    m_RawImage3.gameObject.SetActive(true);
                    var vec3 = new Vector3(0,90,-90);
                    int job = PlayerDatas.Instance.baseData.Job;
                    if (job == 1)
                    {
                        var config = Config.Instance.Get<WingRefineExpConfig>(3711);
                        int _modelID = config.Model;
                        UI3DModelExhibition.Instance.BeginShowWing(_modelID, vec3, m_RawImage3);
                    }
                    else if (job == 1)
                    {
                        var config = Config.Instance.Get<WingRefineExpConfig>(3721);
                        int _modelID = config.Model;
                        UI3DModelExhibition.Instance.BeginShowWing(_modelID, vec3, m_RawImage3);
                    }
                    break;
                case (int)FeatureNoticeEnum.GossipFurnace:
                    UI3DModelExhibition.Instance.StopShowNPC();
                    UI3DModelExhibition.Instance.StopShowHourse();
                    UI3DModelExhibition.Instance.StopShowWing();
                    m_RawImage4.gameObject.SetActive(true);
                    UI3DTreasureExhibition.Instance.BeginShowTreasure(301, m_RawImage4);
                    break;
                default:
                    m_FeaturesImage.gameObject.SetActive(true);
                    m_FeaturesImage.SetSprite(functionForecastConfig.Icon);
                    break;
            }
        }
        void TrailerClassification(int funcID)//预告分类
        {
            m_TextTurnedOn.gameObject.SetActive(false);
@@ -253,6 +329,7 @@
        private void MagicWeapon(int fabaoID)
        {
            m_Textschedule.gameObject.SetActive(true);
            m_ButtonGoto.gameObject.SetActive(true);
            Treasure treasure;
            TreasureConfig _treasure = Config.Instance.Get<TreasureConfig>(fabaoID);
@@ -266,7 +343,6 @@
            if (treasureModel.TryGetTreasure(fabaoID, out treasure)
                && treasure.state == TreasureState.Collected)
            {
                m_Textschedule.gameObject.SetActive(true);
                var list = treasure.treasureStages;
                var funcStage = 0;
                for (int i = 0; i < list.Count; i++)
@@ -288,9 +364,9 @@
                        }
                        else
                        {
                            m_Textschedule.text = (float)treasure.exp / treasure.treasureStages[funcStage].exp + "%";
                            string str = ((float)treasure.exp / treasure.treasureStages[funcStage].exp) * 100 + "%";
                            m_Textschedule.text = string.Format(Language.Get("YGYouFB"), str);
                        }
                    }
                    else
                    {
@@ -300,8 +376,7 @@
            }
            else
            {
                m_TextUnopened.gameObject.SetActive(true);
                m_TextUnopened.text = string.Format(Language.Get("FuncFBOpen"), _treasure.Name);
                m_Textschedule.text = string.Format(Language.Get("YGNoFB"), _treasure.Name);
            }
        }
    }
System/MainInterfacePanel/FeaturesType1.cs
@@ -15,10 +15,11 @@
        [SerializeField] Text m_FunctionalLevel;//功能等级
        [SerializeField] Text m_FunctionName;//功能名
        [SerializeField] Image m_FeaturesTypeIcon;//功能图标
        [SerializeField] ImageEx m_FeaturesTypeIcon;//功能图标
        [SerializeField] GameObject m_ImageSelected;
        [SerializeField] Button m_Button;
        [SerializeField] GameObject m_Img_Done;
        [SerializeField] ImageEx m_DisplayIcon;
        public GameObject ImageSelected
        {
            get { return m_ImageSelected; }
@@ -40,6 +41,28 @@
            m_FunctionName.text = functionForecastConfig.FuncName;
            m_FunctionalLevel.text = functionForecastConfig.DisplayLevel.ToString();
            m_FeaturesTypeIcon.SetSprite(functionForecastConfig.FuncIconKey);
            if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.DisplayLevel)
            {
                m_FunctionalLevel.color = new Color(141,220,17);
            }
            else
            {
                m_FunctionalLevel.color = new Color(255, 244, 205);
            }
            if (FuncOpen.Instance.IsFuncOpen(funcId))
            {
                m_Img_Done.SetActive(true);
                m_FeaturesTypeIcon.gray = false;
                m_DisplayIcon.gray = false;
                m_FunctionName.color = new Color(255,244,205);
            }
            else
            {
                m_Img_Done.SetActive(false);
                m_FeaturesTypeIcon.gray = true;
                m_DisplayIcon.gray = true;
                m_FunctionName.color = new Color(220, 220, 220);
            }
        }
    }
System/MainInterfacePanel/FeaturesType2.cs
@@ -12,11 +12,13 @@
    public class FeaturesType2:MonoBehaviour {
        [SerializeField] Text m_FunctionalLevel;//功能等级
        [SerializeField] Text m_FunctionName;//功能名
        [SerializeField] Image m_FeaturesTypeIcon;//功能图标
        [SerializeField] ImageEx m_FeaturesTypeIcon;//功能图标
        [SerializeField] GameObject m_ImageSelected;
        [SerializeField] Button m_Button;
        [SerializeField] GameObject m_DefaultBar;
        [SerializeField] GameObject m_SelectedBar;
        [SerializeField] GameObject m_Img_Done;
        [SerializeField] ImageEx m_NameBottom;
        public GameObject ImageSelected
        {
            get { return m_ImageSelected; }
@@ -38,13 +40,29 @@
            m_FunctionName.text = functionForecastConfig.FuncName;
            m_FunctionalLevel.text = functionForecastConfig.DisplayLevel.ToString();
            m_FeaturesTypeIcon.SetSprite(functionForecastConfig.FuncIconKey);
            if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.DisplayLevel)
            {
                m_FunctionalLevel.color = new Color(141, 220, 17);
            }
            else
            {
                m_FunctionalLevel.color = new Color(255, 244, 205);
            }
            if (FuncOpen.Instance.IsFuncOpen(funcId))
            {
                m_SelectedBar.SetActive(true);
                m_Img_Done.SetActive(true);
                m_FeaturesTypeIcon.gray = false;
                m_NameBottom.gray = false;
                m_FunctionName.color = new Color(255, 244, 205);
            }
            else
            {
                m_SelectedBar.SetActive(false);
                m_Img_Done.SetActive(false);
                m_FeaturesTypeIcon.gray = true;
                m_NameBottom.gray = true;
                m_FunctionName.color = new Color(255, 244, 205);
            }
        }