| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -13,9 +13,11 @@ static public LaunchStage currentStage { get { return m_CurrentStage; } } static float m_Progress = 0f; static public float progress { static public float progress { get { return m_Progress; } set { set { if (m_Progress != value) { m_Progress = value; @@ -69,12 +71,9 @@ IEnumerator Co_Lanuch() { #if !UNITY_EDITOR if (VersionConfig.Get().versionAuthority == VersionAuthority.Release) { while (!SDKUtility.Instance.InitFinished) { yield return null; } } #endif var cpu = 2;