| System/Equip/EquipSuitPropertyWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Equip/RealmEquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Equip/EquipSuitPropertyWidget.cs
@@ -27,7 +27,7 @@ int level; public void Init(int level) public void Init(int level, int eightSuitLevel) { this.level = level; @@ -37,6 +37,24 @@ m_StarToggles[2].SetActive(maxLevel >= 6); m_StarToggles[1].SetActive(maxLevel >= 3); m_StarToggles[0].SetActive(true); if (eightSuitLevel < 0) { model.SelectSuitStarLevel(0); } else if (eightSuitLevel < 3) { model.SelectSuitStarLevel(3); } else if (eightSuitLevel < 6) { model.SelectSuitStarLevel(6); } else { model.SelectSuitStarLevel(9); } } public void DisplaySuitPlaces(List<int> places) System/Equip/RealmEquipWin.cs
@@ -93,7 +93,8 @@ var level = model.selectedLevel.Fetch(); DisplayEquips(level); m_SuitPropertyWidget.Init(level); var eightSuitLevel = model.GetSuitLevel(level, EquipSuitType.EightSuit); m_SuitPropertyWidget.Init(level , eightSuitLevel); } if (force || model.appearance.dirty)