| | |
| | | {
|
| | | m_NeedImage.SetActive(true);
|
| | | }
|
| | | AuctionItemClass _biddingItemInfo = null;
|
| | | if (model.BiddingItemInfoDic.ContainsKey(GUIID))//参与了竞价的物品
|
| | | {
|
| | | _biddingItemInfo = model.BiddingItemInfoDic[GUIID];
|
| | | var biddingItemInfo = model.BiddingItemInfoDic[GUIID];
|
| | | m_ParticipateImage.SetActive(true);
|
| | | if (biddingItemInfo.BidderID == playerId)//判断是否最高竞价
|
| | |
| | | int needJade = 0;
|
| | | int priceMax = 0;
|
| | | priceMax = auctionItem.BuyoutPrice * myAuction.ItemCount;
|
| | |
|
| | | priceMax = auctionItem.BuyoutPrice * myAuction.ItemCount;
|
| | | if (myAuction.BidderPrice == 0)
|
| | | {
|
| | | needJade = auctionItem.BasePrice * myAuction.ItemCount;
|
| | | }
|
| | | else
|
| | | {
|
| | | needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount;
|
| | | if (_biddingItemInfo == null)
|
| | | {
|
| | | needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount;
|
| | | }
|
| | | else
|
| | | {
|
| | | needJade = _biddingItemInfo.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount;
|
| | | }
|
| | | |
| | | }
|
| | | if (auctionItem.BuyoutPrice != 0 && needJade > priceMax)//竞价价格永远不能大于最高价
|
| | | {
|
| | | needJade = priceMax;
|
| | | }
|
| | | m_JadeNumber.text = myAuction.BidderPrice.ToString();
|
| | |
|
| | | if (_biddingItemInfo == null)
|
| | | {
|
| | | m_JadeNumber.text = myAuction.BidderPrice.ToString();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_JadeNumber.text = _biddingItemInfo.BidderPrice.ToString();
|
| | | }
|
| | | m_JadeNumber1.text = priceMax.ToString();
|
| | | if (auctionItem.BuyoutPrice == 0)
|
| | | {
|