| | |
| | | {
|
| | | m_ProgressSlider.fillAmount = InGameDownLoad.Instance.progress;
|
| | |
|
| | | if (m_ProgressText != null)
|
| | | if (InGameDownLoad.Instance.state == InGameDownLoad.State.DownLoad)
|
| | | {
|
| | | var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100);
|
| | | m_ProgressText.text = StringUtility.Contact(Mathf.Clamp(progress, 0, 99), "%");
|
| | | if (m_ProgressText != null)
|
| | | {
|
| | | var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100);
|
| | | m_ProgressText.text = StringUtility.Contact(Mathf.Clamp(progress, 0, 99), "%");
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | private void OpenInGameDownloadWin()
|