少年修仙传客户端代码仓库
client_Hale
2018-09-08 27bd54590b1f01048b7e4406cf3317a034b63155
1880 【bug】前期战斗翻滚引导卡死逻辑修复
1个文件已修改
24 ■■■■ 已修改文件
Fight/Actor/AI/AI_BossDSX.cs 24 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/AI_BossDSX.cs
@@ -297,7 +297,6 @@
    private void OnCastSkill(int id)
    {
        Debug.LogFormat("DSX_AI: skillID: {0}", id);
        HeroBehaviour.OnUserClickSkill -= OnCastSkill;
        if (id == 190)
@@ -340,8 +339,6 @@
                _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
                _temp.gameObject.SetActive(false);
                HeroBehaviour.OnUserClickSkill += OnCastSkill;
                m_Step = 12;
                m_TimeCount = 0;
            }
@@ -362,8 +359,29 @@
                _model.pressedClose = false;
                _model.clickClosed = true;
                _model.onClose = null;
                // () =>
                // {
                //     Time.timeScale = 1;
                //     GA_Hero.s_MapSwitching = false;
                //     if (PreFightMission.Instance.m_HuaShouEffect)
                //     {
                //         EffectMgr.Instance.RecyleUIEffect(1050, PreFightMission.Instance.m_HuaShouEffect.gameObject);
                //         PreFightMission.Instance.m_HuaShouEffect = null;
                //     }
                //     if (m_UIEffect)
                //     {
                //         EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
                //         m_UIEffect = null;
                //     }
                //     Transform _temp1 = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
                //     _temp1.gameObject.SetActive(true);
                // };
                WindowCenter.Instance.Open<NewGuideWin>();
                HeroBehaviour.OnUserClickSkill += OnCastSkill;
                Transform _temp = skillContainer.blinkSkill.transform.Find("Img_BackGround");
                PreFightMission.Instance.m_HuaShouEffect = EffectMgr.Instance.PlayUIEffect(1050, 4500, _temp, true);