| System/Launch/LaunchWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/ConfigInitiator.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Launch/LaunchWin.cs
@@ -92,6 +92,11 @@ m_IosProgressContainer.gameObject.SetActive(false); } if (m_StageDescription != null) { m_StageDescription.text = GetLaunchStageDescription(showStage, showStep); } UpdateProgress(); } @@ -111,6 +116,7 @@ protected override void OnActived() { base.OnActived(); if (m_TotalProgressSlider == null) { m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true); Utility/ConfigInitiator.cs
@@ -384,7 +384,7 @@ } else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024) { return 4; return 2; } else {