| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | |
| | | //04 35 宠物出现#tagPetAppear |
| | | //04 35 �������#tagPetAppear |
| | | |
| | | public class H0435_tagPetAppear : GameNetPackBasic { |
| | | public uint PetID; // 宠物ID |
| | | public class H0435_tagPetAppear : GameNetPackBasic |
| | | { |
| | | public uint PetID; // ����ID |
| | | public uint NPCID; // NPCID |
| | | public uint PlayerID; // 主人ID |
| | | public uint PosX; // X坐标 |
| | | public uint PosY; // Y坐标 |
| | | public uint PlayerID; // ����ID |
| | | public uint PosX; // X���� |
| | | public uint PosY; // Y���� |
| | | public byte Rank; |
| | | |
| | | public H0435_tagPetAppear () { |
| | | public H0435_tagPetAppear() |
| | | { |
| | | _cmd = (ushort)0x0435; |
| | | } |
| | | |
| | | public override void ReadFromBytes (byte[] vBytes) { |
| | | TransBytes (out PetID, vBytes, NetDataType.DWORD); |
| | | TransBytes (out NPCID, vBytes, NetDataType.DWORD); |
| | | TransBytes (out PlayerID, vBytes, NetDataType.DWORD); |
| | | TransBytes (out PosX, vBytes, NetDataType.DWORD); |
| | | TransBytes (out PosY, vBytes, NetDataType.DWORD); |
| | | public override void ReadFromBytes(byte[] vBytes) |
| | | { |
| | | TransBytes(out PetID, vBytes, NetDataType.DWORD); |
| | | TransBytes(out NPCID, vBytes, NetDataType.DWORD); |
| | | TransBytes(out PlayerID, vBytes, NetDataType.DWORD); |
| | | TransBytes(out PosX, vBytes, NetDataType.DWORD); |
| | | TransBytes(out PosY, vBytes, NetDataType.DWORD); |
| | | TransBytes(out Rank, vBytes, NetDataType.BYTE); |
| | | } |
| | | |
| | | } |