少年修仙传客户端代码仓库
client_linchunjie
2018-08-16 295842a6406bd8ce0efdf1e3b224472dbc4c6566
法宝魂修改
4个文件已修改
23 ■■■■ 已修改文件
Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulModel.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulPattern1.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 761a8477b6259554ab927daec347dba7
timeCreated: 1534418397
timeCreated: 1534424449
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/Treasure/TreasureSoulModel.cs
@@ -81,6 +81,7 @@
                }
                treasureSouls.Add(configs[i].PrivilegeID);
                treasureSoulDict.Add(configs[i].PrivilegeID, new TreasureSpecialData((TreasurePrivilege)configs[i].PrivilegeID));
                soulAchievements.Add(configs[i].PrivilegeID, new List<int>(configs[i].successList));
            }
            var funcConfig = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("MWSignDayAttr");
            var jsonData = LitJson.JsonMapper.ToObject(funcConfig.Numerical1);
@@ -230,7 +231,7 @@
                        case TreasurePrivilege.DemonJarAtk:
                        case TreasurePrivilege.MountAtk:
                        case TreasurePrivilege.PetHp:
                        case TreasurePrivilege.Boss:
                        case TreasurePrivilege.Sp:
                            special.privilegeRedpoint.state = special.state == TreasurePrivilegeState.Reward ?
                                RedPointState.Simple : RedPointState.None;
                            break;
@@ -377,7 +378,7 @@
                case TreasurePrivilege.StrengthenAdd:
                case TreasurePrivilege.MountAtk:
                case TreasurePrivilege.PetHp:
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                case TreasurePrivilege.Wash:
                    privilegeRedpoint = new Redpoint(redpoint.id, redpoint.id * 100 + 2);
                    break;
@@ -410,7 +411,7 @@
                case TreasurePrivilege.Suit:
                    state = TreasurePrivilegeState.Complete;
                    break;
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                case TreasurePrivilege.DemonJarAtk:
                case TreasurePrivilege.PetHp:
                case TreasurePrivilege.MountAtk:
@@ -470,7 +471,7 @@
                case TreasurePrivilege.DemonJarAtk:
                case TreasurePrivilege.PetHp:
                case TreasurePrivilege.MountAtk:
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                    if (state == TreasurePrivilegeState.Complete) { return UIHelper.GetTextColorByItemColor(TextColType.Green, totalProgress.ToString(), true); }
                    else if (state == TreasurePrivilegeState.Doing)
                    {
@@ -512,7 +513,7 @@
                case TreasurePrivilege.MountAtk:
                case TreasurePrivilege.DemonJarAtk:
                case TreasurePrivilege.PetHp:
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                case TreasurePrivilege.Wash:
                    var _pak = new CA504_tagCMPlayerGetReward();
                    _pak.RewardType = (int)GotServerRewardType.Def_RewardType_TreasureSoul;
@@ -565,7 +566,7 @@
        RuneBreakExpAdd = 4,
        MountAtk = 5,
        PetHp = 6,
        Boss = 7,
        Sp = 7,
        Wing = 8,
        Suit = 9,
        Wash = 10,
System/Treasure/TreasureSoulPattern1.cs
@@ -35,7 +35,7 @@
                case TreasurePrivilege.DemonJarAtk:
                    WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.LootPreciousFrameFunc1);
                    break;
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                    WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.FindPreciousFrameFunc1);
                    break;
                case TreasurePrivilege.MountAtk:
@@ -56,7 +56,7 @@
                case TreasurePrivilege.DemonJarAtk:
                    m_ProgressTitle.text = Language.Get("TreasurePrivilege_DemonJar");
                    break;
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                    m_ProgressTitle.text = Language.Get("TreasurePrivilege_FairyBoss");
                    break;
                case TreasurePrivilege.MountAtk:
@@ -80,7 +80,7 @@
            switch (special.type)
            {
                case TreasurePrivilege.DemonJarAtk:
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                case TreasurePrivilege.MountAtk:
                case TreasurePrivilege.PetHp:
                    var _index = 0;
System/Treasure/TreasureSoulWin.cs
@@ -209,7 +209,7 @@
                case TreasurePrivilege.DemonJarAtk:
                case TreasurePrivilege.MountAtk:
                case TreasurePrivilege.PetHp:
                case TreasurePrivilege.Boss:
                case TreasurePrivilege.Sp:
                    _pattern = 0;
                    break;
                case TreasurePrivilege.StrengthenAdd: