| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Launch/AssetDeCompressTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -13,9 +13,11 @@ static public LaunchStage currentStage { get { return m_CurrentStage; } } static float m_Progress = 0f; static public float progress { static public float progress { get { return m_Progress; } set { set { if (m_Progress != value) { m_Progress = value; @@ -195,7 +197,10 @@ progress = Mathf.Clamp(progressBuf + timer / duration * 0.3f, progressBuf, progressBuf + 0.3f); yield return null; } } if (!AssetDeCompressTask.assetDeCompressCompleted) { progressBuf = progress; var decompressProgress = AssetDeCompressTask.DecompressAync(ResourcesPath.Instance.ExternalStorePath); while (!decompressProgress.done) @@ -203,6 +208,8 @@ progress = progressBuf + decompressProgress.progress * 0.1f; yield return null; } AssetDeCompressTask.assetDeCompressVersion = VersionConfig.Get().version; } break; case InstalledAsset.NullAsset: System/Launch/AssetDeCompressTask.cs
@@ -7,6 +7,34 @@ public class AssetDeCompressTask { public static string assetDeCompressVersion { get { return LocalSave.GetString("AssetDeCompressVersion"); } set { LocalSave.SetString("AssetDeCompressVersion", value); } } public static bool assetDeCompressCompleted { get { if (string.IsNullOrEmpty(assetDeCompressVersion)) { return false; } else { return assetDeCompressVersion == VersionConfig.Get().version; } } } public static void Decompress(string path) { var files = new List<FileInfo>(); @@ -83,11 +111,14 @@ { object progressLock = new object(); float m_Progress = 0f; public float progress { get { public float progress { get { return m_Progress; } set { set { lock (progressLock) { m_Progress = value; @@ -97,11 +128,14 @@ object doneLock = new object(); bool m_Done = false; public bool done { get { public bool done { get { return m_Done; } set { set { lock (doneLock) { m_Done = value;