| | |
| | | public class BossFirstBloodWin : Window |
| | | { |
| | | [SerializeField] Button m_Goto; |
| | | [SerializeField] Button m_GetAward; |
| | | [SerializeField] Button m_GetAward; |
| | | [SerializeField] UIEffect m_EffectGet; |
| | | [SerializeField] ScrollerController m_BossCtrl; |
| | | [SerializeField] RawImage m_MonsterPortrait; |
| | | [SerializeField] Transform m_HorizontaFirstBlood; |
| | |
| | | if (killStateSelf == 1) |
| | | { |
| | | m_GetAward.gameObject.SetActive(true); |
| | | m_EffectGet.Play(); |
| | | m_Goto.gameObject.SetActive(false); |
| | | m_GetAward.AddListener(() => |
| | | { |
| | |
| | | else |
| | | { |
| | | m_GetAward.gameObject.SetActive(false); |
| | | m_EffectGet.Stop(); |
| | | m_Goto.gameObject.SetActive(true); |
| | | m_Goto.AddListener(() => |
| | | { |
| | |
| | | |
| | | protected override void OnAfterOpen() |
| | | { |
| | | JumpNpcByIndex(0); |
| | | |
| | | JumpNpcByIndex(model.GetFirstNPCRedPoint()); |
| | | } |
| | | |
| | | protected override void OnPreClose() |