少年修仙传客户端代码仓库
Client_PangDeRong
2018-08-17 29e605be113cc14bd9930493d1a6a0c0cb2e41b0
[1530]修复炼丹bug
2个文件已修改
9 ■■■■ 已修改文件
System/BlastFurnace/BlastFurnaceModel.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceModel.cs
@@ -84,6 +84,7 @@
        FuncOpen.Instance.OnFuncStateChangeEvent -= RefreshFuncOpenState;
        playerPack.RefreshItemCountAct -= RefreshMat;
        playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce;
    }
    public void OnAfterPlayerDataInitialize()
@@ -736,6 +737,7 @@
        if(playerPack.CheckIsDrugById(id))
        {
            CheckMakerDandrugCondition();
            CheckRecycleStoreRed();
        }
    }
@@ -1095,6 +1097,11 @@
    public void SetSelectRecycleDan()
    {
        if(recycleStrlist.Count < 1)
        {
            SysNotifyMgr.Instance.ShowTip("AlchemyRecycling");
            return;
        }
        #region 设置回收数据
        int unBindCnt = 0;
        int sumCnt = 0;
System/Store/StoreModel.cs
@@ -91,7 +91,7 @@
        {
            case 7:
                int willRefreshTime = GetWillRefreshTime();
                return Language.Get(resetTimeDict[type], TimeUtility.SecondsToHMS(willRefreshTime));
                return Language.Get(resetTimeDict[type],UIHelper.GetTextColorByItemColor(TextColType.Green, TimeUtility.SecondsToHMS(willRefreshTime),true));
                //if(willRefreshTime == 0)
                //{
                //    return Language.Get("StoreWin201");