少年修仙传客户端代码仓库
client_linchunjie
2019-06-11 29ed6eeb05ad3bc5bec4792fdb03bc0c1143ed39
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
17 ■■■■■ 已修改文件
System/FairyAu/ExchangeActiveTokenWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainPositionTween.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainWin/HighSettingFadeInFadeOut.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/ExchangeActiveTokenWin.cs
@@ -55,7 +55,7 @@
    private void ExchangeSuccess()
    {
        Close();
        RefreshEquipsScroll();
    }
    private void RefreshActiveCanGet()
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -96,6 +96,7 @@
            m_ChatTip.Init();
            m_HighSettingTip.Init();
            m_HighSettingFadeInFadeOut.Init();
            m_MainPositionTween.Init();
            m_TaskListTip.Init();
            m_IsShowXp.Init();
            m_TopRightTip.Init();
@@ -188,6 +189,7 @@
            m_ChatTip.UnInit();
            m_HighSettingTip.UnInit();
            m_HighSettingFadeInFadeOut.UnInit();
            m_MainPositionTween.UnInit();
            m_TaskListTip.UnInit();
            m_TopRightTip.UnInit();
            m_FunctionForecastTip.Unit();
System/MainInterfacePanel/MainPositionTween.cs
@@ -43,6 +43,16 @@
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        public void Init()
        {
            this.enabled = true;
        }
        public void UnInit()
        {
            this.enabled = false;
        }
        void Start()
        {
            m_RayMask.AddListener(MarkRayButton);
System/MainWin/HighSettingFadeInFadeOut.cs
@@ -52,6 +52,7 @@
        public void Init()
        {
            this.enabled = true;
            RefreshGridsActiveState();
            TimeUtility.OnServerOpenDayRefresh += OnStepServerDay;
@@ -82,6 +83,8 @@
            OpenServerModel.IsOpenEvent -= IsOpenEvent;
            OpenServerModel.IsPreviewTimeUpdate -= IsOpenEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
            this.enabled = false;
        }
        void Switch(bool active)