| | |
| | | int roundNum = dungeonModel.mission.roundNum;
|
| | | int myWin = 0;
|
| | | int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
|
| | | for (int i = 0; i < dungeonModel.mission.roundWinerIDList.Length; i++)
|
| | | if (dungeonModel.mission.roundWinerIDList != null)
|
| | | {
|
| | | if (dungeonModel.mission.roundWinerIDList[i] == playerID)
|
| | | for (int i = 0; i < dungeonModel.mission.roundWinerIDList.Length; i++)
|
| | | {
|
| | | myWin += 1;
|
| | | if (dungeonModel.mission.roundWinerIDList[i] == playerID)
|
| | | {
|
| | | myWin += 1;
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | | |
| | | m_ScoreText1.text = myWin.ToString();
|
| | | m_ScoreText2.text = (roundNum - myWin).ToString();
|
| | | } |