少年修仙传客户端代码仓库
client_linchunjie
2019-01-05 2b783e434f8ee83cc1b5970a3be678ed8335ac55
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已添加
14个文件已修改
194 ■■■■■ 已修改文件
Core/GameEngine/Model/Player/Character/PlayerBaseData.cs 39 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ClientPack/ClientToMapServer/CA8_VIP/CA806_tagCMQueryRecharge.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ClientPack/ClientToMapServer/CA8_VIP/CA806_tagCMQueryRecharge.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0423_tagObjPropertyRefreshView.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0609_tagPlayerDie.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Auto.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Base.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/PrepareHandler.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/RuntimeLogUtility.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -64,8 +64,10 @@
    public int BasicsDefense;//基础防御
    public int BasicsScoreAHit;//基础命中
    public int BasicsDodge;//基础闪避
    public long treasurePotentialSp {
        get {
    public long treasurePotentialSp
    {
        get
        {
            return ExAttr8 * (long)100000000 + ExAttr7;
        }
    }
@@ -91,10 +93,6 @@
        ExpPoint = _serverInfo.ExpPoint;
        TotalExp = _serverInfo.TotalExp;
        Family = _serverInfo.Family;
        if (PlayerDatas.Instance. hero != null)
        {
            PlayerDatas.Instance.hero.ActorInfo.familyID = Family;
        }
        FamilyName = _serverInfo.FamilyName.Trim().Replace(" ", "");
        Gold = _serverInfo.Gold;
        GoldPaper = _serverInfo.GoldPaper;
@@ -104,7 +102,6 @@
        PosX = _serverInfo.PosX;
        PosY = _serverInfo.PosY;
        State = _serverInfo.State;
        HP = _serverInfo.HP;
        XP = _serverInfo.XP;
        FreePoint = _serverInfo.FreePoint;
        FreeSkillPoint = _serverInfo.FreeSkillPoint;
@@ -139,6 +136,34 @@
        godWeaponLV_3 = (int)_serverInfo.ExAttr17;
        godWeaponLV_4 = (int)_serverInfo.ExAttr18;
        if (CrossServerRewardModel.IsCrossServerOneVsOne())
        {
            if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever)
            {
                HP = _serverInfo.HP;
            }
        }
        else
        {
            HP = _serverInfo.HP;
        }
        if (PlayerDatas.Instance.hero != null)
        {
            PlayerDatas.Instance.hero.ActorInfo.familyID = Family;
            if (CrossServerRewardModel.IsCrossServerOneVsOne())
            {
                if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever)
                {
                    PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
                }
            }
            else
            {
                PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
            }
        }
        if (_serverInfo.socketType == GameNetSystem.SocketType.Main)
        {
            mainServerDataBuf.PlayerName = PlayerName;
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -295,11 +295,6 @@
                break;
            case PlayerDataRefresh.HP:
                baseData.HP = value;
                if (hero != null)
                {
                    hero.ActorInfo.SyncServerHp = value;
                    hero.ActorInfo.ResetHp((int)value);
                }
                baseData.RecordMainServerData(isMainServerData, _type, value);
                break;
            case PlayerDataRefresh.MaxMP:
Core/NetworkPackage/ClientPack/ClientToMapServer/CA8_VIP/CA806_tagCMQueryRecharge.cs
New file
@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
// A8 06 查询充值结果 #tagCMQueryRecharge
public class CA806_tagCMQueryRecharge : GameNetPackBasic {
    public CA806_tagCMQueryRecharge () {
        combineCmd = (ushort)0x03FE;
        _cmd = (ushort)0xA806;
    }
    public override void WriteToBytes () {
    }
}
Core/NetworkPackage/ClientPack/ClientToMapServer/CA8_VIP/CA806_tagCMQueryRecharge.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 4df34e8c1837d9446b8c6bd9cf117179
timeCreated: 1546668972
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -35,6 +35,30 @@
        OpponentInformation.Instance.GetOpponentInformation0418(vNetData);//用于获取玩家护盾属性
        if (PlayerDatas.Instance.PlayerId == vNetData.ObjID)
        {
            if ((PlayerDataRefresh)vNetData.ObjType == PlayerDataRefresh.HP)
            {
                bool _sync = false;
                if (CrossServerRewardModel.IsCrossServerOneVsOne())
                {
                    if (vNetData.socketType == GameNetSystem.SocketType.CrossSever)
                    {
                        _sync = true;
                    }
                }
                else
                {
                    _sync = true;
                }
                if (_sync)
                {
                    if (PlayerDatas.Instance.hero != null)
                    {
                        PlayerDatas.Instance.hero.ActorInfo.SyncServerHp = vNetData.Value;
                        PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)vNetData.Value);
                    }
                }
            }
            PlayerDatas.Instance.RefreshPlayerData(vNetData);
        }
        else
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0423_tagObjPropertyRefreshView.cs
@@ -46,6 +46,11 @@
        if (vNetData.ObjID == PlayerDatas.Instance.PlayerId)
        {
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.ActorInfo.SyncServerHp = vNetData.HP;
                PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)vNetData.HP);
            }
            PlayerDatas.Instance.FightRefreshPlayerHp(vNetData.HP);
        }
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0609_tagPlayerDie.cs
@@ -56,6 +56,12 @@
                    PlayerDatas.Instance.hero.Behaviour.StopHandupAI();
                    PlayerDatas.Instance.hero.Behaviour.StopKillUntilDieAI();
                }
                if (_hero != null)
                {
                    _hero.ActorInfo.SyncServerHp = 0;
                    _hero.ActorInfo.ResetHp(0);
                }
                PlayerDatas.Instance.FightRefreshPlayerHp(0);
            }
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -306,6 +306,11 @@
                            {
                                if (_sTarget.ObjID == PlayerDatas.Instance.PlayerId)
                                {
                                    if (PlayerDatas.Instance.hero != null)
                                    {
                                        PlayerDatas.Instance.hero.ActorInfo.SyncServerHp = _sTarget.CurHP;
                                        PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_sTarget.CurHP);
                                    }
                                    PlayerDatas.Instance.FightRefreshPlayerHp(_sTarget.CurHP);
                                }
                                else
@@ -467,7 +472,7 @@
#endif
        // 跨服竞技场不检测反击逻辑
        if(CrossServerRewardModel.IsCrossServerOneVsOne())
        if (CrossServerRewardModel.IsCrossServerOneVsOne())
        {
            return;
        }
@@ -684,6 +689,11 @@
                    {
                        if (_sTarget.ObjID == PlayerDatas.Instance.PlayerId)
                        {
                            if (PlayerDatas.Instance.hero != null)
                            {
                                PlayerDatas.Instance.hero.ActorInfo.SyncServerHp = _sTarget.CurHP;
                                PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_sTarget.CurHP);
                            }
                            PlayerDatas.Instance.FightRefreshPlayerHp(_sTarget.CurHP);
                        }
                        else
Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs
@@ -27,7 +27,17 @@
        if (objId == PlayerDatas.Instance.PlayerId)
        {
            PlayerDatas.Instance.RefreshPlayerData(vNetDatas);
            if (CrossServerRewardModel.IsCrossServerOneVsOne())
            {
                if (vNetDatas.socketType == GameNetSystem.SocketType.CrossSever)
                {
                    PlayerDatas.Instance.RefreshPlayerData(vNetDatas);
                }
            }
            else
            {
                PlayerDatas.Instance.RefreshPlayerData(vNetDatas);
            }
        }
        else
        {
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -229,6 +229,11 @@
                        if (_sTarget.ObjID == PlayerDatas.Instance.PlayerId)
                        {
                            PlayerDatas.Instance.FightRefreshPlayerHp(_sTarget.CurHP);
                            if (PlayerDatas.Instance.hero != null)
                            {
                                PlayerDatas.Instance.hero.ActorInfo.SyncServerHp = _sTarget.CurHP;
                                PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_sTarget.CurHP);
                            }
                        }
                        else
                        {
Core/SDK/SDKUtility.cs
@@ -29,11 +29,13 @@
    public E_ChannelPlatform ChannelPlatform { get; set; }
    public static string Yj_AppID {
    public static string Yj_AppID
    {
        get; private set;
    }
    public static string Yj_SpID {
    public static string Yj_SpID
    {
        get; private set;
    }
@@ -496,6 +498,7 @@
                {
                    onFreePlatformPayOk();
                }
                SnxxzGame.Instance.StartCoroutine(DelayQueryRecharge());
                break;
            case CodeA2U.FreePlatformPayFail:
                if (onFreePlatformPayFail != null)
@@ -756,6 +759,13 @@
    private Dictionary<string, string> m_PaymentTable = new Dictionary<string, string>();
    private string m_EncodeKey = "03sujm7gerywdvyd5vkkk772rs4by230";
    private IEnumerator DelayQueryRecharge()
    {
        yield return WaitingForSecondConst.WaitMS60000;
        var _package = new CA806_tagCMQueryRecharge();
        GameNetSystem.Instance.SendInfo(_package);
    }
    /// <summary>
    /// 自由SDK支付 fixed sdk 支付逻辑修改
    /// </summary>
Fight/Actor/AI/HeroAI_Auto.cs
@@ -119,6 +119,7 @@
        if (!DTC0403_tagPlayerLoginLoadOK.finishedLogin)
        {
            Debug.LogWarning("登陆流程尚未完成");
            stopReason = 1;
            return;
        }
@@ -126,6 +127,7 @@
        if (_hero.IsPolyMorph)
        {
            stopReason = 2;
            return;
        }
@@ -141,6 +143,7 @@
        if (_hero == null || _hero.ActorInfo.serverDie)
        {
            stopReason = 3;
            return;
        }
@@ -149,12 +152,14 @@
        {
            if (_hero.heavenBattleModel.IsBattlePrepare)
            {
                stopReason = 4;
                return;
            }
        }
        if (_hero.IsCollect() && m_UserClickSkillID <= 0)
        {
            stopReason = 5;
            return;
        }
@@ -172,6 +177,7 @@
                        _hero.SkillMgr.DoingPrepareSkill = false;
                    }
                }
                stopReason = 6;
                return;
            }
        }
@@ -179,6 +185,7 @@
        // 释放处于释放需要预备的技能状态下
        if (_hero.SkillMgr.DoingPrepareSkill)
        {
            stopReason = 7;
            return;
        }
@@ -191,6 +198,7 @@
                // 挂机状态下等待拾取装备
                if (WaitForPickup())
                {
                    stopReason = 8;
                    return;
                }
@@ -202,6 +210,7 @@
                        // 子类有自己需要在技能释放前处理的逻辑
                        if (OnUpdate())
                        {
                            stopReason = 9;
                            return;
                        }
                    }
@@ -211,6 +220,7 @@
                    // 子类有自己需要在技能释放前处理的逻辑
                    if (OnUpdate())
                    {
                        stopReason = 10;
                        return;
                    }
                }
@@ -225,6 +235,7 @@
                        if (MathUtility.DistanceSqrtXZ(_hero.Pos, m_TargetPos) > 0.25f)
                        {
                            _hero.MoveToPosition(m_TargetPos);
                            stopReason = 11;
                            return;
                        }
                    }
@@ -242,6 +253,7 @@
        // 是否处于攻击间隔
        if (Time.realtimeSinceStartup - m_LastUseSkillTime < (1f / _hero.ActorInfo.atkSpeed))
        {
            stopReason = 12;
            return;
        }
@@ -263,6 +275,7 @@
        if (_skill == null)
        {
            stopReason = 13;
            return;
        }
@@ -303,12 +316,14 @@
            _hero.Behaviour.DoAttack(_skill);
            m_DecideSkill = null;
            m_UserClickSkillID = -1;
            stopReason = 14;
            return;
        }
        if (_atkTarget == null || !_atkTarget.CanAtked())
        {
            _hero.StopRush();
            stopReason = 15;
            return;
        }
@@ -326,6 +341,7 @@
            if ((StatusMgr.IsValid()
            && !StatusMgr.Instance.CanMove(_hero.ServerInstID)))
            {
                stopReason = 16;
                return;
            }
@@ -338,6 +354,7 @@
                _hero.StartRush();
            }
            stopReason = 17;
            return;
        }
@@ -376,6 +393,7 @@
            }
        }
        stopReason = 255;
        m_LastUseSkillTime = Time.realtimeSinceStartup;
    }
Fight/Actor/AI/HeroAI_Base.cs
@@ -8,6 +8,8 @@
public abstract class HeroAI_Base
{
    public static byte stopReason = 0;
    private SkillModel m_SkillModel;
    private SkillModel skillModel
    {
Fight/PrepareHandler.cs
@@ -118,6 +118,14 @@
                        _player.Collect();
                    }
                }
                if (H0812.PlayerID == PlayerDatas.Instance.PlayerId)
                {
                    if (PlayerDatas.Instance.hero != null)
                    {
                        PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
                    }
                }
                break;
            case E_PrepareType.pstCatchPet:
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -67,6 +67,10 @@
            CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
            GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar;
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.ActorInfo.OnHpChange += OnHeroHpChanged;
            }
            _MyBuffSortList.Clear();
            _OpponentBuffSortList.Clear();
            SetScoreText();
@@ -108,6 +112,10 @@
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418)
            GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar;
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.ActorInfo.OnHpChange -= OnHeroHpChanged;
            }
            HeroBehaviour.OnStopHandupAI -= OnHeroHandupAIStopPassive;
            HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted;
            dungeonModel.dungeonCoolDownEvent -= DungeonCoolDownEvent;
@@ -149,6 +157,12 @@
        }
        #endregion
        private void OnHeroHpChanged(ulong hp)
        {
            PlaceOfBirthUpdate(positionType);
        }
        private void DelBuff()
        {
            BuffScheduling();
Utility/RuntimeLogUtility.cs
@@ -220,7 +220,7 @@
            Vector3 _position = Vector3.zero;
            if (GActor.TryGetValidPos(_navChkPos, ref _position))
            {
                Debug.Log("正常点........");
                Debug.Log("正常点........: " + _position);
            }
            else
            {
@@ -327,6 +327,7 @@
                EditorGUILayout.LabelField("技能信息", _content);
            }
            EditorGUILayout.IntField("当前主角AI执行状态值: ", HeroAI_Base.stopReason);
            EditorGUILayout.TextField("队伍ID", _hero.ActorInfo.teamID.ToString());
            EditorGUILayout.TextField("是否处于地图切换", GA_Hero.s_MapSwitching.ToString());
            EditorGUILayout.TextField("当前身体状态", _hero.MovingState.ToString());