| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActorPlayerBase.cs
@@ -1007,7 +1007,12 @@ if (m_SMRenderer) { MaterialLoader.Release(m_SMRenderer.material); m_Material = m_SMRenderer.material = MaterialLoader.LoadClothesMaterial(_resID, false, false); var _material = MaterialLoader.LoadClothesMaterial(_resID, false, false); if (!_material) { _material = MaterialLoader.LoadClothesMaterial(JobSetup.BaseEquip[0], false, false); } m_Material = m_SMRenderer.material = _material; } m_ClothesAnimator = m_ClothesModel.GetComponent<Animator>();