少年修仙传客户端代码仓库
client_Zxw
2018-09-21 2bf6b92988d09bda4bfd0170b052526a446d2fd2
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
11 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FriendSystem/MailAllModel.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -57,7 +57,7 @@
            StatusMgr.Instance.GetBuffIds(vNetData.ObjID, ref _skill.cacheBuffList);
            _skill.OnRecv_SkillCast();
            if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
            if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
            {
                // 这里播放配置的技能特效
                if (_skill.skillInfo.config.EffectName > 0)
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -41,7 +41,7 @@
            }
        }
        if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
        if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
        {
            if (_skill.skillInfo.config.EffectName != 0)
            {
System/FriendSystem/MailAllModel.cs
@@ -475,8 +475,10 @@
    }
    StringBuilder todayDailySB = new StringBuilder();
    List<int> dailyIdlist = new List<int>();
    public string GetTodayDailyNotify(DateTime getTime)
    {
        dailyIdlist.Clear();
        todayDailySB.Length = 0;
        var dayOfWeek = (int)getTime.DayOfWeek;
        var quests = dailyModel.GetQuestByWeekTime(dayOfWeek % 7);
@@ -487,6 +489,11 @@
            int openTime = openTimelist[i];
            for (int j = 0;j < quests[openTime].Count; j++)
            {
                if(dailyIdlist.Contains(quests[openTime][j]))
                {
                    continue;
                }
                dailyIdlist.Add(quests[openTime][j]);
                DailyQuestOpenTime dailyQuestOpenTime;
                dailyModel.TryGetOpenTime(quests[openTime][j], out dailyQuestOpenTime);
                if (dailyQuestOpenTime.IsValidServerOpenTime())