Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -57,7 +57,7 @@ StatusMgr.Instance.GetBuffIds(vNetData.ObjID, ref _skill.cacheBuffList); _skill.OnRecv_SkillCast(); if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID)) if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID)) { // 这里播放配置的技能特效 if (_skill.skillInfo.config.EffectName > 0) Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -41,7 +41,7 @@ } } if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID)) if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID)) { if (_skill.skillInfo.config.EffectName != 0) { System/FriendSystem/MailAllModel.cs
@@ -475,8 +475,10 @@ } StringBuilder todayDailySB = new StringBuilder(); List<int> dailyIdlist = new List<int>(); public string GetTodayDailyNotify(DateTime getTime) { dailyIdlist.Clear(); todayDailySB.Length = 0; var dayOfWeek = (int)getTime.DayOfWeek; var quests = dailyModel.GetQuestByWeekTime(dayOfWeek % 7); @@ -487,6 +489,11 @@ int openTime = openTimelist[i]; for (int j = 0;j < quests[openTime].Count; j++) { if(dailyIdlist.Contains(quests[openTime][j])) { continue; } dailyIdlist.Add(quests[openTime][j]); DailyQuestOpenTime dailyQuestOpenTime; dailyModel.TryGetOpenTime(quests[openTime][j], out dailyQuestOpenTime); if (dailyQuestOpenTime.IsValidServerOpenTime())