| Core/GameEngine/Model/Config/PriorBundleConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/PriorBundleConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/MapTransferUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/StageManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/AssetVersion/AssetVersion.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/AssetVersion/AssetVersionUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/AssetVersion/InGameDownLoad.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/PriorBundleConfig.cs
@@ -1,26 +1,27 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, July 25, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, November 01, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PriorBundleConfig : ConfigBase { public int id { get ; private set ; } public string AssetABName { get ; private set; } public int AssetType { get ; private set ; } public int Prior { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; @@ -28,17 +29,19 @@ AssetABName = rawContents[1].Trim(); AssetType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Prior=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } } } } } } Core/GameEngine/Model/Config/PriorBundleConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 949b242ddea04fe418ea4647b082dcb7 timeCreated: 1532484855 timeCreated: 1541037151 licenseType: Pro MonoImporter: serializedVersion: 2 Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs
@@ -7,75 +7,32 @@ { public partial class PriorBundleConfig : ConfigBase { static List<string> m_Audios; public static List<string> audios { get { if (!inited) { Init(); } return m_Audios; } } static List<string> m_Effects; public static List<string> effects { get { if (!inited) { Init(); } return m_Effects; } } static List<string> m_Scenes; public static List<string> scenes { get { if (!inited) { Init(); } return m_Scenes; } } static List<string> m_Mobs; public static List<string> mobs { get { if (!inited) { Init(); } return m_Mobs; } } static Dictionary<string, PriorBundleConfig> m_Audios = new Dictionary<string, PriorBundleConfig>(); static Dictionary<string, PriorBundleConfig> m_Effects = new Dictionary<string, PriorBundleConfig>(); static Dictionary<string, PriorBundleConfig> m_Scenes = new Dictionary<string, PriorBundleConfig>(); static Dictionary<string, PriorBundleConfig> m_Mobs = new Dictionary<string, PriorBundleConfig>(); static bool inited = false; static void Init() { var values = Config.Instance.GetAllValues<PriorBundleConfig>(); m_Audios = new List<string>(); m_Effects = new List<string>(); m_Scenes = new List<string>(); m_Mobs = new List<string>(); foreach (var value in values) { switch (value.AssetType) { case 1: m_Scenes.Add(value.AssetABName.ToLower()); m_Scenes[value.AssetABName.ToLower()] = value; break; case 2: m_Mobs.Add(value.AssetABName.ToLower()); m_Mobs[value.AssetABName.ToLower()] = value; break; case 3: m_Audios.Add(value.AssetABName.ToLower()); m_Audios[value.AssetABName.ToLower()] = value; break; case 4: m_Effects.Add(value.AssetABName.ToLower()); m_Effects[value.AssetABName.ToLower()] = value; break; } } @@ -83,6 +40,28 @@ inited = true; } public static int GetAssetPrior(AssetVersion.AssetCategory category, string fileName) { if (!inited) { Init(); } fileName = fileName.ToLower(); switch (category) { case AssetVersion.AssetCategory.Scene: return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].Prior : 100; case AssetVersion.AssetCategory.Mob: return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].Prior : 101; case AssetVersion.AssetCategory.Effect: return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].Prior : 102; case AssetVersion.AssetCategory.Audio: return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].Prior : 103; default: return 0; } } } } Fight/MapTransferUtility.cs
@@ -801,12 +801,11 @@ public static bool Send_WorldTransfer(int mapId, Vector3 position, MapTransferType type, byte lineID = 255, int _npcId = 0) { if (!AssetSource.sceneFromEditor && !AssetVersionUtility.IsUnpriorAssetDownLoadOk()) if (!AssetSource.sceneFromEditor) { var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(mapId, 0); var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())); if (assetVersion != null && !assetVersion.IsPriorAsset()) var assetValid = AssetVersionUtility.IsAssetValid(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())); if (!assetValid) { InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole); return false; Fight/Stage/StageManager.cs
@@ -97,8 +97,8 @@ } else { var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())); if (assetVersion != null && assetVersion.IsPriorAsset()) var assetValid = AssetVersionUtility.IsAssetValid(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())); if (assetValid) { SnxxzGame.Instance.StartCoroutine(LoadCoroutine<T>(stageId, mapResConfig.ID, mapResConfig.MapResources, true)); } System/AssetVersion/AssetVersion.cs
@@ -150,19 +150,9 @@ } else { switch (GetAssetCategory()) { case AssetCategory.Scene: return PriorBundleConfig.scenes.Contains(m_FileName); case AssetCategory.Mob: return PriorBundleConfig.mobs.Contains(m_FileName); case AssetCategory.Audio: return PriorBundleConfig.audios.Contains(m_FileName); case AssetCategory.Effect: return PriorBundleConfig.effects.Contains(m_FileName); default: return true; } var category = GetAssetCategory(); var prior = PriorBundleConfig.GetAssetPrior(category, m_FileName); return prior <= 1; } } else System/AssetVersion/AssetVersionUtility.cs
@@ -143,11 +143,11 @@ return assetVersions; } public static AssetVersion GetAssetVersion(string _assetBundleName) public static AssetVersion GetAssetVersion(string assetKey) { if (assetVersions.ContainsKey(_assetBundleName)) if (assetVersions.ContainsKey(assetKey)) { return assetVersions[_assetBundleName]; return assetVersions[assetKey]; } else { @@ -155,6 +155,25 @@ } } public static bool IsAssetValid(string assetKey) { if (assetVersions.ContainsKey(assetKey)) { return assetVersions[assetKey].localValid; } else { if (VersionUtility.Instance.NeedDownAsset()) { return false; } else { return true; } } } public static string GetAssetFilePath(string _assetKey) { var path = string.Empty; System/AssetVersion/InGameDownLoad.cs
@@ -16,10 +16,8 @@ public bool inGameDownLoadAllow = false; public float progress { get { public float progress { get { return Mathf.Clamp01((float)showDownLoadedSize / showTotalSize); } } @@ -34,11 +32,9 @@ int totalCount = 0; int m_OkCount = 0; int okCount { int okCount { get { return m_OkCount; } set { set { m_OkCount = value; } } @@ -53,11 +49,9 @@ Action onDownLoadOk; Dominant m_DominantState = Dominant.None; public Dominant dominantState { public Dominant dominantState { get { return m_DominantState; } private set { private set { if (m_DominantState != value) { m_DominantState = value; @@ -70,11 +64,9 @@ } State m_State = State.None; public State state { public State state { get { return m_State; } set { set { if (m_State != value) { m_State = value; @@ -91,8 +83,7 @@ public List<Reward> rewards = new List<Reward>(); public bool hasReward { get; private set; } public string completeDownLoadAccount { public string completeDownLoadAccount { get { return LocalSave.GetString("InGameDownLoadCompleteAccount"); } set { LocalSave.SetString("InGameDownLoadCompleteAccount", value); } } @@ -103,6 +94,7 @@ { inGameDownLoadAllow = false; tasks = _tasks; tasks.Sort(AssetDownLoadPriorCompare); onDownLoadOk = _onDownLoadOk; totalCount = tasks.Count; @@ -246,7 +238,6 @@ } } IEnumerator Co_StartDownLoad() { downLoadedSizeRecord += RemoteFile.TotalDownloadedSize; @@ -347,11 +338,9 @@ Clock netSwitchClock; NetworkReachability m_NetworkReachability = NetworkReachability.NotReachable; NetworkReachability networkReachability { NetworkReachability networkReachability { get { return m_NetworkReachability; } set { set { if (m_NetworkReachability != value) { m_NetworkReachability = value; @@ -388,11 +377,9 @@ bool m_SimulateWifi = true; public bool simulateWifi { public bool simulateWifi { get { return m_SimulateWifi; } set { set { if (m_SimulateWifi != value) { m_SimulateWifi = value; @@ -539,6 +526,15 @@ } } private int AssetDownLoadPriorCompare(AssetVersion lhs, AssetVersion rhs) { var categoryA = lhs.GetAssetCategory(); var categoryB = rhs.GetAssetCategory(); var priorA = PriorBundleConfig.GetAssetPrior(categoryA, lhs.fileName); var priorB = PriorBundleConfig.GetAssetPrior(categoryB, rhs.fileName); return priorA < priorB ? -1 : 1; } public struct Reward { System/Dungeon/DungeonModel.cs
@@ -550,10 +550,10 @@ } if (Index > -1) { if (Index + 1 >=7) if (Index + 1 >= 7) { if(7-mainModel.WaHuangHighestFloor>=0) mainModel.LayerNumber = 7 - mainModel.WaHuangHighestFloor; if (7 - mainModel.WaHuangHighestFloor >= 0) mainModel.LayerNumber = 7 - mainModel.WaHuangHighestFloor; } else { @@ -1174,12 +1174,12 @@ public void RequestChallangeDungeon(int _dataMapId, int _lineId) { if (!AssetSource.sceneFromEditor && !AssetVersionUtility.IsUnpriorAssetDownLoadOk()) if (!AssetSource.sceneFromEditor) { var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(_dataMapId, _lineId); var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())); var assetValid = AssetVersionUtility.IsAssetValid(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())); if (assetVersion != null && !assetVersion.IsPriorAsset()) if (!assetValid) { InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole); return;