| | |
| | | }
|
| | | else
|
| | | {
|
| | | CancelGroupEnter(_dungeon.mapId);
|
| | | CancelGroupEnter(_dungeon);
|
| | | }
|
| | | });
|
| | | }
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | private void CancelGroupEnter(int _mapId)
|
| | | private void CancelGroupEnter(Dungeon _dungeon)
|
| | | {
|
| | | switch (_mapId)
|
| | | switch (_dungeon.mapId)
|
| | | {
|
| | | case RealmModel.REALM_DUNGEON_ID:
|
| | | if (!WindowCenter.Instance.CheckOpen<TeamFrameWin>())
|
| | |
| | | WindowCenter.Instance.Open<TeamFrameWin>(false, teamModel.myTeam.inTeam ? 1 : 0);
|
| | | }
|
| | | break;
|
| | | default:
|
| | | if (!WindowCenter.Instance.CheckOpen<TeamFrameWin>())
|
| | | {
|
| | | var teamModel = ModelCenter.Instance.GetModel<TeamModel>();
|
| | | teamModel.missionBuf = teamModel.currentMission = new TeamMission(_dungeon.mapId, _dungeon.lineId);
|
| | | WindowCenter.Instance.Open<TeamFrameWin>(false, teamModel.myTeam.inTeam ? 1 : 0);
|
| | | }
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|