| | |
| | | [SerializeField] List<WishItemCell> wishingCells = new List<WishItemCell>();
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| | | [SerializeField] GameObject activityOpenObj;
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| | | [SerializeField] GameObject activityCloseObj;
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| | | [SerializeField] GameObject maskObj;
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| | | [Header("动画控制")]
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| | | [SerializeField] RectTransform handImg;
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| | | [SerializeField] CanvasGroup handAlpha;
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| | |
| | | handAlpha.DOKill();
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| | | handImg.DOKill();
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| | | wishingModel.isClick = true;
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| | | maskObj.SetActive(false);
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| | | }
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| | |
|
| | | private void UpdateHandMove()
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| | |
| | |
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| | | private void PlayHandMovePos()
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| | | {
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| | | maskObj.SetActive(true);
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| | | playTimes = 0;
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| | | handAlpha.DORestart();
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| | | handImg.DORestart();
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| | |
| | | }
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| | | else
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| | | {
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| | | maskObj.SetActive(false);
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| | | handImg.gameObject.SetActive(false);
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| | | wishingModel.isClick = true;
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| | | }
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