| System/Activity/ActivityNotifyBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/DailyQuest/DailyQuestWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/LootPreciousFrameWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/HighSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/LowSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Pet/PetWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Activity/ActivityNotifyBehaviour.cs
@@ -138,7 +138,7 @@ WindowCenter.Instance.Open<UnionPanel>(false, 4); break; case DailyQuestType.FairyGrabBoss: WindowCenter.Instance.Open<PetWin>(false, 2); WindowCenter.Instance.Open<LootPreciousFrameWin>(false, 1); break; } } System/DailyQuest/DailyQuestWin.cs
@@ -294,7 +294,7 @@ break; case DailyQuestType.FairyGrabBoss: WindowCenter.Instance.CloseImmediately<DailyQuestWin>(); WindowCenter.Instance.Open<PetWin>(false, 2); WindowCenter.Instance.Open<LootPreciousFrameWin>(false, 1); break; case DailyQuestType.KillMonster: var point = mapModel.GetRecommendHangPoint(); System/FindPrecious/LootPreciousFrameWin.cs
@@ -14,7 +14,8 @@ { [SerializeField] FunctionButtonGroup m_FunctionGroup; [SerializeField] FunctionButton m_DemonJar; [SerializeField] FunctionButton m_DemonJar; [SerializeField] FunctionButton m_FairyGrabBoss; [SerializeField] FunctionButton m_DogzDungeon; [SerializeField] Button m_Left; @@ -29,9 +30,10 @@ protected override void AddListeners() { m_DemonJar.AddListener(ShowDemonJar); m_DogzDungeon.AddListener(ShowDogzDungeon); m_DogzDungeon.AddListener(ShowDogzDungeon); m_FairyGrabBoss.AddListener(FairyGrabBoss); m_Left.AddListener(ShowLastFunction); m_Right.AddListener(ShowNextFunction); m_Right.AddListener(ShowNextFunction); m_Close.AddListener(CloseClick); } @@ -75,6 +77,13 @@ functionOrder = m_DemonJar.order; } private void FairyGrabBoss() { CloseSubWindows(); WindowCenter.Instance.Open<FairyGrabBossWin>(); functionOrder = m_FairyGrabBoss.order; } private void ShowDogzDungeon() { CloseSubWindows(); @@ -86,6 +95,7 @@ { WindowCenter.Instance.CloseImmediately<DemonJarWin>(); WindowCenter.Instance.CloseImmediately<DogzDungeonWin>(); WindowCenter.Instance.CloseImmediately<FairyGrabBossWin>(); } private void ShowLastFunction() System/MainInterfacePanel/HighSettingTip.cs
@@ -254,7 +254,14 @@ void LootPreciousButton()//夺宝 { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<LootPreciousFrameWin>(); if (fairyGrabBossModel.InActivityTime && !NewBieCenter.Instance.inGuiding) { WindowCenter.Instance.Open<LootPreciousFrameWin>(false, 1); } else { WindowCenter.Instance.Open<LootPreciousFrameWin>(); } } void RechargeButton()//充值按钮 System/MainInterfacePanel/LowSettingTip.cs
@@ -135,14 +135,7 @@ void Pet1Button() { WindowCenter.Instance.Close<MainInterfaceWin>(); if (fairyGrabBossModel.InActivityTime && !NewBieCenter.Instance.inGuiding) { WindowCenter.Instance.Open<PetWin>(false, 2); } else { WindowCenter.Instance.Open<PetWin>(); } WindowCenter.Instance.Open<PetWin>(); //DesignDebug.Log("宠物按钮"); } System/Pet/PetWin.cs
@@ -15,7 +15,6 @@ { [SerializeField] FunctionButton PetPanelBtn;//灵宠面板按钮 [SerializeField] FunctionButton EvolveTrainWinBtn;//灵宠培养面板按钮 [SerializeField] FunctionButton m_FairyGrabBoss; [SerializeField] FunctionButtonGroup FuncBtnGroup; [SerializeField] Button _CloseBtn; [SerializeField] Button _LeftBtn; @@ -81,7 +80,6 @@ EvolveTrainWinBtn.AddListener(OnClickEvolveTrainWin); _LeftBtn.AddListener(OnClickLeftBtn); _RightBtn.AddListener(OnClickRightBtn); m_FairyGrabBoss.AddListener(FairyGrabBoss); } @@ -93,20 +91,6 @@ private void OnClickLeftBtn() { FuncBtnGroup.TriggerLast(); } private void FairyGrabBoss() { CloseChild(); if (windowState == WindowState.Opened) { WindowCenter.Instance.OpenWithoutAnimation<FairyGrabBossWin>(); } else { WindowCenter.Instance.Open<FairyGrabBossWin>(true); } functionOrder = m_FairyGrabBoss.order; } private void OnClickPetPanel() @@ -148,7 +132,6 @@ { WindowCenter.Instance.CloseImmediately<MountWin>(); } WindowCenter.Instance.CloseImmediately<FairyGrabBossWin>(); } } }