| Fight/Stage/Dungeon/DungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/DungeonStage.cs
@@ -250,7 +250,8 @@ // 等待处理开启自动战斗 DungeonModel _dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>(); if (PlayerDatas.Instance.baseData.MapID == 52020 || PlayerDatas.Instance.baseData.MapID == 52010) || PlayerDatas.Instance.baseData.MapID == 52010 || PlayerDatas.Instance.baseData.MapID == JadeDynastyBossModel.JADEDYNASTY_MAP) { _dungeonModel.updateMissionEvent += HandleAutoFight; }