少年修仙传客户端代码仓库
client_Hale
2019-01-23 2e796c0510f34a861f9b6711344d901193946e7b
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
17个文件已修改
268 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/StageManager.cs 20 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyMemberCell.cs 44 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyBoss/JadeDynastyBossModel.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastySuitAttrBeh.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/JadeDynastyTowerModel.cs 69 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/JadeDynastyTowerRankBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/JadeDynastyTowerWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/TowerWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackModelInterface.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementModel.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rank/RankHeadCell.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/FrameEffect.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/SortTable.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -807,14 +807,17 @@
    public class ConfigInitTask : LaunchTask
    {
        public override float expectTime {
            get { return LocalSave.GetFloat("ConfigInitTask_ExpectTime", 10f); }
            get { return LocalSave.GetFloat("ConfigInitTask_ExpectTime", inferredTime); }
            protected set { LocalSave.SetFloat("ConfigInitTask_ExpectTime", value); }
        }
        float threshold = 1f;
        float inferredTime = 3f;
        public override void Begin()
        {
            inferredTime = LocalSave.GetFloat("AssetCopyTask_ExpectTime", 30f) / 30f * 10f;
            m_CurrentStage = LaunchStage.ConfigInit;
            duration = Mathf.Max(0.1f, expectTime);
            threshold = Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.9f;
Fight/Stage/Dungeon/DungeonStage.cs
@@ -231,6 +231,7 @@
                break;
            case DemonJarModel.DEMONJAR_MAPID:
            case 31140:
            case JadeDynastyBossModel.JADEDYNASTY_MAP:
                WindowCenter.Instance.Open<DungeonPickUpItemCoolDownWin>();
                break;
            case FairyLeagueModel.FAIRY_LEAGUE_DUNGEON:
@@ -249,7 +250,8 @@
        // 等待处理开启自动战斗
        DungeonModel _dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
        if (PlayerDatas.Instance.baseData.MapID == 52020
         || PlayerDatas.Instance.baseData.MapID == 52010)
         || PlayerDatas.Instance.baseData.MapID == 52010
         || PlayerDatas.Instance.baseData.MapID == JadeDynastyBossModel.JADEDYNASTY_MAP)
        {
            _dungeonModel.updateMissionEvent += HandleAutoFight;
        }
Fight/Stage/StageManager.cs
@@ -455,16 +455,24 @@
        yield return WaitingForSecondConst.WaitMS1000;
        var mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
        if (mapConfig.MapFBType == (int)MapType.OpenCountry)
        if (CrossServerUtility.IsCrossServer())
        {
            var sjzMapConfig = Config.Instance.Get<MapConfig>(10010);
            var position = new Vector3(sjzMapConfig.BornPoints[0].x, 0, sjzMapConfig.BornPoints[0].y);
            MapTransferUtility.Send_WorldTransfer(10010, position, MapTransferType.WorldTransport, 255, 0);
            var sendInfo = new CC003_tagCGForceQuitCrossState();
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
        else
        {
            ModelCenter.Instance.GetModel<DungeonModel>().ExitCurrentDungeon();
            var mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
            if (mapConfig.MapFBType == (int)MapType.OpenCountry)
            {
                var sjzMapConfig = Config.Instance.Get<MapConfig>(10010);
                var position = new Vector3(sjzMapConfig.BornPoints[0].x, 0, sjzMapConfig.BornPoints[0].y);
                MapTransferUtility.Send_WorldTransfer(10010, position, MapTransferType.WorldTransport, 255, 0);
            }
            else
            {
                ModelCenter.Instance.GetModel<DungeonModel>().ExitCurrentDungeon();
            }
        }
        if (loadTimeOutCatcher != null)
System/FairyAu/FairyMemberCell.cs
@@ -6,11 +6,14 @@
using UnityEngine.UI;
namespace EnhancedUI.EnhancedScroller
{
    [XLua.Hotfix]
    public class FairyMemberCell : ScrollerUI
    {
        FairyModel m_Model;
        FairyModel model {
            get {
        FairyModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<FairyModel>());
            }
        }
@@ -35,38 +38,41 @@
        public override void Refresh(CellView cell)
        {
            int index = cell.index;
            if (index >= model.sortFairyMembers.Count) {
            if (index < 0 || index >= model.sortFairyMembers.Count)
            {
                return;
            }
            PlayerFairyData.FairyMember fairyMember = model.sortFairyMembers[index];
            m_NameTxt.text = model.sortFairyMembers[index].Name;
            var fairyMember = model.sortFairyMembers[index];
            if (fairyMember == null)
            {
                return;
            }
            m_NameTxt.text = fairyMember.Name;
            m_NameTxt.color = UIHelper.GetUIColor(fairyMember.PlayerID == PlayerDatas.Instance.PlayerId ?
                TextColType.Green : TextColType.NavyBrown, true);
            int realmLv = fairyMember.OfficialRank;
            if (realmLv > 0) {
                m_RealmImg.gameObject.SetActive(true);
                RealmConfig presentCfg = Config.Instance.Get<RealmConfig>(realmLv);
                if (presentCfg != null) {
                    m_RealmImg.SetSprite(presentCfg.Img);
                }
            var realmConfig = Config.Instance.Get<RealmConfig>(realmLv);
            m_RealmImg.gameObject.SetActive(realmConfig != null);
            if (realmConfig != null)
            {
                m_RealmImg.SetSprite(realmConfig.Img);
            }
            else {
                m_RealmImg.gameObject.SetActive(false);
            }
            m_LvTxt.text = model.sortFairyMembers[index].LV.ToString();
            m_LvTxt.text = fairyMember.LV.ToString();
            m_DutyTxt.text = Language.Get(string.Format("L102{0}", fairyMember.FamilyLV + 1));
            m_ContributeTxt.text = fairyMember.FamilyActiveValue.ToString();
            if (model.sortFairyMembers[index].Exattr2 == 0)
            if (fairyMember.Exattr2 == 0)
            {
                m_TimeTxt.text = Language.Get("L1025");
            }
            else
            {
                m_TimeTxt.text = UIHelper.GetFadeTime(model.sortFairyMembers[index].Exattr2) + Language.Get("L1026");
                m_TimeTxt.text = UIHelper.GetFadeTime(fairyMember.Exattr2) + Language.Get("L1026");
            }
            if (model.IsOnAllot) {
            if (model.IsOnAllot && m_AllotBtn != null)
            {
                m_AllotBtn.RemoveAllListeners();
                m_AllotBtn.onClick.AddListener(() => {
                m_AllotBtn.onClick.AddListener(() =>
                {
                    OnAllot(fairyMember);
                });
            }
System/JadeDynastyBoss/JadeDynastyBossModel.cs
@@ -80,6 +80,7 @@
            dungeonModel.updateDungeonBuyCnt += OnDungeonBuyCount;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            packModel.RefreshItemCountAct += RefreshItemCountAct;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
        }
        public void OnBeforePlayerDataInitialize()
@@ -104,6 +105,7 @@
            dungeonModel.updateDungeonBuyCnt -= OnDungeonBuyCount;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            packModel.RefreshItemCountAct -= RefreshItemCountAct;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
        }
        void ParseConfig()
@@ -420,6 +422,15 @@
            }
        }
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if(refreshType==PlayerDataRefresh.OfficialRank
                || refreshType == PlayerDataRefresh.LV)
            {
                UpdateRedpoint();
            }
        }
        private void RefreshItemCountAct(PackType packType, int arg2, int arg3)
        {
            if (packType == PackType.rptJadeDynastyEquip)
@@ -436,8 +447,25 @@
        {
            if (FuncOpen.Instance.IsFuncOpen(FUNCTIONID))
            {
                var count = dungeonModel.GetTotalTimes(JADEDYNASTY_MAP) - dungeonModel.GetEnterTimes(JADEDYNASTY_MAP);
                redpoint.count = count;
                var existAnyChallengeable = false;
                var condition = 0;
                foreach (var boss in jadeDynastyBosses)
                {
                    if (IsBossUnLocked(boss.bossNpcId, out condition))
                    {
                        existAnyChallengeable = true;
                        break;
                    }
                }
                if (existAnyChallengeable)
                {
                    var count = dungeonModel.GetTotalTimes(JADEDYNASTY_MAP) - dungeonModel.GetEnterTimes(JADEDYNASTY_MAP);
                    redpoint.count = count;
                }
                else
                {
                    redpoint.count = 0;
                }
            }
            else
            {
System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs
@@ -37,7 +37,7 @@
            decomposeModel.UpdateSelectItemEvent += UpdateSelectItem;
            sortTable.onSortCloseEvent += CloseSortTable;
            sortTable.onSelectSortEvent += UpdateSelectEquipLv;
            sortTable.SetDefault();
            sortTable.SetDefault(decomposeModel.selectEquipLv);
            SetDisplay();
        }
System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs
@@ -8,6 +8,10 @@
    {
        [SerializeField] Text fightPowerText;
        [SerializeField] Button decomposeBtn;
        [SerializeField] Button sortBtn;
        [SerializeField] Text sortText;
        [SerializeField] Image sortImage;
        [Header("诛仙装备位")]
        [SerializeField] Button stoneAttrBtn;
        [SerializeField] Button suitAttrBtn;
@@ -18,6 +22,7 @@
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        RoleParticularModel particularModel { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } }
        PackModelInterface modelInterface { get { return ModelCenter.Instance.GetModel<PackModelInterface>(); } }
        #region Built-in
        protected override void BindController()
        {
@@ -28,6 +33,7 @@
            decomposeBtn.AddListener(ClickDecompose);
            stoneAttrBtn.AddListener(ClickStoneAttr);
            suitAttrBtn.AddListener(ClickSuitAttr);
            sortBtn.AddListener(OnClickSort);
        }
        protected override void OnPreOpen()
@@ -60,6 +66,20 @@
            CreateItemLine();
            UpdatePlayerUI3DModel();
            UpdateFightPower();
            TimeDownMgr.CoolTimeData data;
            if (TimeDownMgr.Instance.Get(TimeDownMgr.CoolTimeType.BagSort, out data))
            {
                data.func = RefreshTime;
                sortImage.SetSprite("BlackBtn");
                sortText.text = Language.Get("BagWin_SortCDbtn_Text_1", Mathf.CeilToInt(data.duration - data.time));
                sortBtn.enabled = false;
            }
            else
            {
                sortImage.SetSprite("SecondBtn1");
                sortText.text = Language.Get("BagWin_Sortbtn_Text_1");
                sortBtn.enabled = true;
            }
        }
        private void CreateItemLine()
@@ -113,6 +133,31 @@
        }
        public void OnClickSort()
        {
            modelInterface.SendPackResetQuest(PackType.rptJadeDynastyItem);
            TimeDownMgr.Instance.Begin(TimeDownMgr.CoolTimeType.BagSort, 5.0f, RefreshTime);
            sortText.text = Language.Get("BagWin_SortCDbtn_Text_1", 5);
            sortImage.SetSprite("BlackBtn");
            sortBtn.enabled = false;
        }
        private void RefreshTime(float time)
        {
            if (time <= 0)
            {
                sortImage.SetSprite("SecondBtn1");
                sortText.text = Language.Get("BagWin_Sortbtn_Text_1");
                sortBtn.enabled = true;
            }
            else
            {
                sortText.text = Language.Get("BagWin_SortCDbtn_Text_1", time);
                sortBtn.enabled = false;
            }
        }
        private void ClickDecompose()
        {
            WindowCenter.Instance.Open<JadeDynastyDecomposeWin>();
System/JadeDynastyKnapSack/JadeDynastySuitAttrBeh.cs
@@ -89,7 +89,7 @@
            }
            else
            {
                titleText.text = Language.Get("进阶属性");
                titleText.text = Language.Get("JadeDynastyEquip4");
            }
            List<int> suitTypes = equipModel.suitTypeDict.Keys.ToList();
@@ -199,7 +199,7 @@
                        }
                        else
                        {
                            equipsName = StringUtility.Contact(" ", equipName);
                            equipsName = StringUtility.Contact(equipsName, " ", equipName);
                        }
                    }
                    string conditionSB = Language.Get("JadeDynastyEquip1",equipsName,suitAttrData.suitLv);
System/JadeDynastyTower/JadeDynastyTowerModel.cs
@@ -5,10 +5,11 @@
namespace Snxxz.UI
{
    public class JadeDynastyTowerModel : Model, IPlayerLoginOk, IMapInitOk, IBeforePlayerDataInitialize
    public class JadeDynastyTowerModel : Model, IPlayerLoginOk, IMapInitOk, IBeforePlayerDataInitialize, ISwitchAccount
    {
        public const int DATA_MAPID = 31370;
        const int REDPOINTID = 1;
        const int REDPOINTID_01 = 21501;
        const int REDPOINTID_02 = 215;
        const int FUNCTIONID = 164;
        public int highestPassFloor { get; private set; }
@@ -33,7 +34,13 @@
        public bool openJadeDynastyTower { get; set; }
        bool serverInited = false;
        Redpoint redpoint = new Redpoint(REDPOINTID);
        bool redpointConfirm_01 = false;
        bool redpointConfirm_02 = false;
        Redpoint redpoint01 = new Redpoint(37, REDPOINTID_01);
        Redpoint redpoint02 = new Redpoint(REDPOINTID_02);
        List<int> sortedFloors = new List<int>();
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
@@ -61,8 +68,10 @@
                    case 1:
                        break;
                    case 2:
                        SysNotifyMgr.Instance.ShowTip("GeRen_chenxin_268121", DATA_MAPID);
                        break;
                    case 3:
                        SysNotifyMgr.Instance.ShowTip("SingleEnterCD", DATA_MAPID);
                        break;
                    default:
                        break;
@@ -82,15 +91,15 @@
                return 1;
            }
            var coolDown = dungeonModel.GetEnterCoolDown(JadeDynastyTowerModel.DATA_MAPID);
            if (coolDown != null && coolDown.suplursSeconds > 0)
            var enterTimes = dungeonModel.GetEnterTimes(DATA_MAPID);
            var totalTimes = dungeonModel.GetTotalTimes(DATA_MAPID);
            if (enterTimes >= totalTimes)
            {
                return 2;
            }
            var enterTimes = dungeonModel.GetEnterTimes(DATA_MAPID);
            var totalTimes = dungeonModel.GetTotalTimes(DATA_MAPID);
            if (enterTimes >= totalTimes)
            var coolDown = dungeonModel.GetEnterCoolDown(DATA_MAPID);
            if (coolDown != null && coolDown.suplursSeconds > 0)
            {
                return 3;
            }
@@ -173,9 +182,28 @@
            }
        }
        public void ConfirmRedpoint01()
        {
            redpointConfirm_01 = true;
            UpateRedpoint();
        }
        public void ConfirmRedpoint02()
        {
            redpointConfirm_02 = true;
            UpateRedpoint();
        }
        public void OnPlayerLoginOk()
        {
            serverInited = true;
            UpateRedpoint();
        }
        public void OnSwitchAccount()
        {
            redpointConfirm_01 = false;
            redpointConfirm_02 = false;
        }
        public void OnMapInitOk()
@@ -185,6 +213,29 @@
                case DATA_MAPID:
                    RequestRefreshMonster();
                    break;
            }
        }
        private void UpateRedpoint()
        {
            var challengable = IsChallengable();
            if (!redpointConfirm_01)
            {
                redpoint01.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint01.state = RedPointState.None;
            }
            if (!redpointConfirm_02)
            {
                redpoint02.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint02.state = RedPointState.None;
            }
        }
@@ -201,6 +252,8 @@
        {
            serverInited = false;
        }
    }
}
System/JadeDynastyTower/JadeDynastyTowerRankBehaviour.cs
@@ -51,7 +51,7 @@
        private void ViewRank()
        {
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.JadeDynastyTowerRank);
        }
        public struct RankInfo
System/JadeDynastyTower/JadeDynastyTowerWin.cs
@@ -41,6 +41,7 @@
        protected override void OnPreOpen()
        {
            model.ConfirmRedpoint02();
            ModelCenter.Instance.GetModel<RankModel>().SendBegRank(PlayerRankData.RankType.JadeDynastyTower);
        }
System/JadeDynastyTower/TowerWin.cs
@@ -19,6 +19,8 @@
        [SerializeField] FunctionButton m_JadeDynastyTower;
        [SerializeField] Button m_Close;
        JadeDynastyTowerModel jadeDynastyTowerModel { get { return ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); } }
        #region Built-in
        protected override void BindController()
        {
@@ -33,6 +35,7 @@
        protected override void OnPreOpen()
        {
            jadeDynastyTowerModel.ConfirmRedpoint01();
        }
        protected override void OnAfterOpen()
System/KnapSack/Logic/PackModelInterface.cs
@@ -1673,10 +1673,6 @@
                        }
                    }
                }
                else
                {
                    putOnModel = putOnModel2;
                }
                int equipScore1 = 0;
                if (putOnModel != null)
System/OpenServerActivity/OpenServiceAchievementModel.cs
@@ -433,10 +433,7 @@
    }
    private void SetRedPointId()//设置红点ID
    {
        if (RedPointDic.Count > 0)
        {
            return;
        }
        RedPointDic.Clear();
        foreach (var key in WeekPartyDayInfoDic.Keys)
        {
            int RedPoint = Redpoint_key1 * 10 + key;
System/Rank/RankHeadCell.cs
@@ -111,6 +111,7 @@
                        realmLv = (int)data.cmpValue;
                        break;
                    case PlayerRankData.RankType.JadeDynastyTower:
                        realmLv = (int)data.value1;
                        jobText.text = data.cmpValue +Language.Get("JadeDynastyBossDungeon_Floor") ;
                        rankWhat.text =(10000-data.cmpValue2) +Language.Get("RealmWin_Bewrite_35") ;
                        break;
UI/Common/FrameEffect.cs
@@ -85,8 +85,8 @@
                timer = 0f;
                tempSumTime = sumTime;
                m_Behaviour.sprite = m_Sprites[index];
                m_Behaviour.overrideSprite = m_Sprites[index];
                m_Behaviour.SetNativeSize();
            }
        }
UI/Common/SortTable.cs
@@ -80,12 +80,31 @@
            _sortCell.sortTypeTxt.text = Language.Get(m_SortElements[cell.index].textKey);
        }
        public void SetDefault()
        public void SetDefault(int value = 0)
        {
            if (m_TargetDisplay != null && m_SortElements != null && m_SortElements.Count > 0)
            if(value == 0)
            {
                m_TargetDisplay.text = Language.Get(m_SortElements[0].textKey);
                if (m_TargetDisplay != null && m_SortElements != null && m_SortElements.Count > 0)
                {
                    m_TargetDisplay.text = Language.Get(m_SortElements[0].textKey);
                }
            }
            else
            {
                if (m_TargetDisplay != null && m_SortElements != null && m_SortElements.Count > 0)
                {
                    foreach(var key in m_SortElements)
                    {
                        if(key.type == value)
                        {
                            m_TargetDisplay.text = Language.Get(key.textKey);
                            break;
                        }
                    }
                }
            }
        }
    }