| | |
| | | opponentPlayer.ActorInfo.ResetHp((int)playerInfo.maxHp, -1, (int)playerInfo.maxHp, -1); |
| | | opponentPlayer.ActorInfo.serverDie = false; |
| | | opponentPlayer.IdleImmediate(); |
| | | opponentPlayer.SkillMgr.ResetAllCD(); |
| | | GA_PVPClientPlayer.AutoAI(false); |
| | | |
| | | PlayerDatas.Instance.baseData.HP = (uint)PlayerDatas.Instance.extersion.MaxHP; |
| | |
| | | PlayerDatas.Instance.FightRefreshPlayerHp((uint)maxHp); |
| | | PlayerDatas.Instance.hero.IdleImmediate(); |
| | | PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true); |
| | | PlayerDatas.Instance.hero.SkillMgr.ResetAllCD(); |
| | | |
| | | opponentPlayer.Pos = ClientCrossServerOneVsOne.myPlace == 1 ? rightBornPoint : leftBornPoint; |
| | | PlayerDatas.Instance.hero.Pos = ClientCrossServerOneVsOne.myPlace == 1 ? leftBornPoint : rightBornPoint; |
| | |
| | | opponentPlayer.ActorInfo.ResetHp((int)playerInfo.maxHp, -1, (int)playerInfo.maxHp, -1); |
| | | opponentPlayer.ActorInfo.serverDie = false; |
| | | opponentPlayer.IdleImmediate(); |
| | | opponentPlayer.SkillMgr.ResetAllCD(); |
| | | |
| | | if (PlayerDatas.Instance.hero.ActorInfo.RealHp <= 0) |
| | | { |
| | |
| | | PlayerDatas.Instance.hero.ActorInfo.ResetHp(maxHp, -1, maxHp, -1); |
| | | PlayerDatas.Instance.FightRefreshPlayerHp((uint)maxHp); |
| | | PlayerDatas.Instance.hero.IdleImmediate(); |
| | | PlayerDatas.Instance.hero.SkillMgr.ResetAllCD(); |
| | | |
| | | if (opponentPlayer.ActorInfo.RealHp <= 0) |
| | | { |