少年修仙传客户端代码仓库
client_linchunjie
2018-12-20 2f0cf558b3eb45dc7eabc371893173dde7f7267e
【1.4】聚魂功能
2个文件已修改
40 ■■■■ 已修改文件
System/GatheringSoul/GatherSoulTipResolve.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatheringSoulModel.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulTipResolve.cs
@@ -7,16 +7,47 @@
{
    public class GatherSoulTipResolve : MonoBehaviour, IGatherSoulTipScrollPart
    {
        [SerializeField] Text m_ResolveResut;
        [SerializeField] Text m_Title;
        [SerializeField] RectTransform m_ContainerSoulDust;
        [SerializeField] Text m_SoulDust;
        [SerializeField] RectTransform m_ContainerSoulSplinters;
        [SerializeField] Text m_SoulSplinters;
        [SerializeField] RectTransform m_ContainerSoulCore;
        [SerializeField] Text m_SoulCore;
        GatheringSoulModel model
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
        }
        GatherSoulComposeModel composeModel
        {
            get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); }
        }
        public void Display(int id, int level)
        {
            m_ResolveResut.text = model.GetResolveReturnCost(id, level).ToString();
            GatherSoulComposeModel.Compose compose;
            var requireSoulSplinters = 0;
            var requireSoulCore = 0;
            if (composeModel.TryGetCompose(id, out compose))
            {
                m_Title.text = Language.Get("GatherSoulTipResolve_1");
                requireSoulSplinters = compose.requireSoulSplinters;
                requireSoulCore = compose.requireSoulCore;
            }
            else
            {
                m_Title.text = Language.Get("GatherSoulTipResolve_2");
            }
            m_ContainerSoulDust.gameObject.SetActive(level > 1 || compose == null);
            m_SoulDust.text = StringUtility.Contact("+", model.GetResolveReturnCost(id, level, compose != null));
            m_ContainerSoulSplinters.gameObject.SetActive(requireSoulSplinters > 0);
            m_SoulSplinters.text = StringUtility.Contact("+", requireSoulSplinters);
            m_ContainerSoulCore.gameObject.SetActive(requireSoulCore > 0);
            m_SoulCore.text = StringUtility.Contact("+", requireSoulCore);
        }
        public float GetHeight()
System/GatheringSoul/GatheringSoulModel.cs
@@ -688,8 +688,7 @@
        public void ExecuteResolve(GatherSoulItem item)
        {
            GatherSoulComposeModel.Compose compose;
            if (composeModel.TryGetCompose(item.id, out compose)
                && compose.requireItems.Count > 0)
            if (composeModel.TryGetCompose(item.id, out compose))
            {
                var config = Config.Instance.Get<ItemConfig>(item.id);
                var baseName = config.ItemName;
@@ -710,7 +709,7 @@
                }
                var requireSoulCore = 0;
                var requireSoulSplinters = 0;
                var soulDust = GetResolveReturnCost(item.id, item.level);
                var soulDust = GetResolveReturnCost(item.id, item.level, true);
                if (composeModel.TryGetCompose(item.id, out compose))
                {
                    requireSoulCore = compose.requireSoulCore;