| | |
| | | infiniteItems.Remove(_scrollItem);
|
| | | infiniteItems.Add(_scrollItem);
|
| | |
|
| | | ScrollItem targetBehaviour = null;
|
| | | for (int i = 0; i < infiniteItems.Count; i++)
|
| | | {
|
| | | var item = infiniteItems[i];
|
| | | if (!item.gameObject.activeInHierarchy)
|
| | | var item = infiniteItems[i] as TreasureAchievement;
|
| | | if (item != null && preIndex + i < datas.Count)
|
| | | {
|
| | | targetBehaviour = item;
|
| | | break;
|
| | | if (item.achievementGroup != datas[preIndex + i])
|
| | | {
|
| | | item.Display(datas[preIndex + i]);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | targetBehaviour.Display(datas[hostIndex]);
|
| | |
|
| | | for (int i = index; i < infiniteItems.Count; i++)
|
| | | {
|