少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-25 2f3f9674282186d721f4845e2ff6dc470c77fdd5
2912 前端】支持调整界面展示的Boss模型坐标
2个文件已修改
6 ■■■■ 已修改文件
System/FindPrecious/BossHomeWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/BossIntroduceBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/BossHomeWin.cs
@@ -103,7 +103,7 @@
                        m_BossIntroduce.gameObject.SetActive(false);
                        m_ContainerMonster.gameObject.SetActive(true);
                        m_BossIntroduce.Dispose();
                        UI3DModelExhibition.Instance.BeginShowNPC(model.selectedBoss, Vector3.zero, m_MonsterPortrait);
                        UI3DModelExhibition.Instance.BeginShowNPC(model.selectedBoss, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_MonsterPortrait);
                        m_MonsterLevel.text = Language.Get("Z1024", npcConfig.NPCLV);
                        break;
                    case 2:
@@ -192,8 +192,8 @@
                    m_BossIntroduce.gameObject.SetActive(false);
                    m_ContainerMonster.gameObject.SetActive(true);
                    m_BossIntroduce.Dispose();
                    UI3DModelExhibition.Instance.BeginShowNPC(_bossId, Vector3.zero, m_MonsterPortrait);
                    var npcConfig = Config.Instance.Get<NPCConfig>(_bossId);
                    UI3DModelExhibition.Instance.BeginShowNPC(_bossId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_MonsterPortrait);
                    m_MonsterLevel.text = Language.Get("Z1024", npcConfig.NPCLV);
                    break;
                case 2:
System/FindPrecious/BossIntroduceBehaviour.cs
@@ -88,7 +88,7 @@
            var config = Config.Instance.Get<NPCConfig>(bossId);
            m_BossName.text = config.charName;
            m_BossLevel.text = Language.Get("Z1024", config.NPCLV);
            UI3DModelExhibition.Instance.BeginShowNPC(bossId, Vector3.zero, m_BossPortrait);
            UI3DModelExhibition.Instance.BeginShowNPC(bossId, config.UIModeLOffset, config.UIModelRotation, m_BossPortrait);
            m_BossAbility.Display(bossId);
        }