少年修仙传客户端代码仓库
client_linchunjie
2019-01-04 2f7aca7e821a7285c676e9706e09014e4e63042b
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已删除
8个文件已修改
146 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC004_tagGCCrossRealmPKSeason.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC004_tagGCCrossRealmPKSeason.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC004_tagGCCrossRealmPKSeason.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC004_tagGCCrossRealmPKSeason.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeFirstTypeCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeSecondTypeCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeToolsWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWinModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HeadPortraitTip.cs 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 27 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/PlayerStrengthengDatas.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/RotatePointer.cs 18 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC004_tagGCCrossRealmPKSeason.cs
File was deleted
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC004_tagGCCrossRealmPKSeason.cs.meta
File was deleted
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC004_tagGCCrossRealmPKSeason.cs
File was deleted
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC004_tagGCCrossRealmPKSeason.cs.meta
File was deleted
System/Compose/New/ComposeFirstTypeCell.cs
@@ -27,7 +27,8 @@
            unlockTypeName.text = itemCompound.secondTypeName;
            arrowImg.gameObject.SetActive(thirdType != 0);
            UpdateBtnImg(selectSecondType);
            if (composeModel.secondTypeRedDict.ContainsKey(secondType))
            if (firstType == (int)ComposeFuncType.Item
                 && composeModel.secondTypeRedDict.ContainsKey(secondType))
            {
                redpoint.gameObject.SetActive(true);
                redpoint.redpointId = composeModel.secondTypeRedDict[secondType].id;
System/Compose/New/ComposeSecondTypeCell.cs
@@ -34,7 +34,8 @@
            lockTypeName.text = itemCompound.thirdTypeName;
            lockLevel.text =  StringUtility.Contact(itemCompound.levelNeed,Language.Get("Z1041"));
            string key = StringUtility.Contact(secondType, 10,thirdType);
            if (composeModel.thirdTypeRedDict.ContainsKey(key))
            if (firstType == (int)ComposeFuncType.Item
                && composeModel.thirdTypeRedDict.ContainsKey(key))
            {
                redpoint.gameObject.SetActive(true);
                redpoint.redpointId = composeModel.thirdTypeRedDict[key].id;
System/Compose/New/ComposeToolsWin.cs
@@ -162,6 +162,8 @@
            composeWinModel.TryGetThirdTypeData((int)ComposeFuncType.Item, curSecondType, curThirdType, out thirdTypeData);
            if (thirdTypeData != null)
            {
                preSecondType = curSecondType;
                preThirdType = curThirdType;
                RefreshUI(thirdTypeData.itemCompound);
                if (isJumpTo)
                {
System/Compose/New/ComposeWinModel.cs
@@ -52,12 +52,12 @@
    public void OnPlayerLoginOk()
    {
        RefreshComposeRed();
        playerPack.RefreshItemCountAct -= OnItemCntRefresh;
        playerPack.RefreshItemCountAct += OnItemCntRefresh;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerLvUpdate;
        UpdateComposeDataByLevel();
        RefreshComposeRed();
    }
    public void ResetModel()
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -212,14 +212,23 @@
            bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
            if (atkInt.Length > 1)
            {
                if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//御剑山庄boss区域特殊处理(可切换状态)
                if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//逍遥城boss区域特殊处理(可切换状态)
                {
                    WindowCenter.Instance.Open<CombatModeWin>();
                    if (WindowCenter.Instance.IsOpen<FunctionForecastWin>())
                    if (fairyGrabBossModel.grabBossHintOpen)//活动Boss不让切状态
                    {
                        WindowCenter.Instance.Close<FunctionForecastWin>();
                        return;
                    }
                    return;
                    else
                    {
                        WindowCenter.Instance.Open<CombatModeWin>();
                        if (WindowCenter.Instance.IsOpen<FunctionForecastWin>())
                        {
                            WindowCenter.Instance.Close<FunctionForecastWin>();
                        }
                        return;
                    }
                }
                var activityline = 0;
                fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline);
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -574,17 +574,36 @@
            int mapID = PlayerDatas.Instance.baseData.MapID;
            var config = Config.Instance.Get<MapConfig>(mapID);
            int[] atkInt = pKModel.GetArea(config.AtkType).ToArray();
            if (onMainModel.ShieldedArea.Contains(PlayerDatas.Instance.baseData.MapID))
            bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
            if (onMainModel.ShieldedArea.Contains(PlayerDatas.Instance.baseData.MapID))//前三只Boss和活动Boss特殊处理
            {
            }
            else
            {
                if (fairyGrabBossModel.grabBossHintOpen && atkInt.Length > 1 && Buffmodel.PkType != 5)
                if (mapID == 10040)
                {
                    onMainModel.AreaState = Buffmodel.PkType;
                    DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    if (!fairyGrabBossModel.grabBossHintOpen && IsBossBool)//boss区域可以切换状态
                    {
                        onMainModel.AreaState = Buffmodel.PkType;
                        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    }
                    else if (fairyGrabBossModel.grabBossHintOpen && IsBossBool)//活动boss不让切
                    {
                        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)onMainModel.AreaState);
                    }
                }
                else
                {
                    if (IsBossBool && atkInt.Length > 1 && Buffmodel.PkType != 5)
                    {
                        onMainModel.AreaState = Buffmodel.PkType;
                        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    }
                }
            }
        }
System/Strengthening/PlayerStrengthengDatas.cs
@@ -500,6 +500,10 @@
        //DesignDebug.LogError(LowestZbw);
        //DesignDebug.LogError(DicEquip[LowestZbw].CurrentLevel);
        if (!DicEquip.ContainsKey(LowestZbw))
        {
            return;
        }
        int Lv = ClassifyJudge(DicEquip[LowestZbw].CurrentLevel);
        RedPointPart(Lv);
System/Vip/VipInvest/RotatePointer.cs
@@ -7,6 +7,7 @@
using UnityEngine.UI;
using DG.Tweening;
using System;
using TableConfig;
namespace Snxxz.UI
{
@@ -18,6 +19,7 @@
        private float Acceleration = 0;//加速度
        private float _time;
        private bool IsRotateBool = false;//是否进行旋转
        private int BindJadeWheelNotice = 0;//所需提示的金额
        public static event Action<bool> IsButtonShow;
        [Header("总旋转时间")]
        public float ContinuousTime = 4;//旋转时间
@@ -40,6 +42,11 @@
            transform.localRotation = Quaternion.Euler(0, 0, -Angle);
            Acceleration = (MaxSpeed - MinSpeed) / SpeedTime;
            m_CheckDisplay.CloseAll();
            if (BindJadeWheelNotice <= 0)
            {
                var config = Config.Instance.Get<FuncConfigConfig>("BindJadeWheelNotice").Numerical1;
                BindJadeWheelNotice = int.Parse(config);
            }
        }
        private void OnEnable()
        {
@@ -63,7 +70,11 @@
                    m_CheckDisplay.ShowSelected(wheelOfFortuneModel.Lattice);
                    int money = ((int)UIHelper.GetMoneyCnt(2) - FairyJade);
                    string str=UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName);
                    SysNotifyMgr.Instance.ShowTip("BindJadeNotice", str, money);
                    if (money>=BindJadeWheelNotice)
                    {
                        SysNotifyMgr.Instance.ShowTip("BindJadeNotice", str, money);
                    }
                    FairyJade = (int)UIHelper.GetMoneyCnt(2);
                    if (IsButtonShow != null)
                    {
@@ -119,7 +130,10 @@
                        m_CheckDisplay.ShowSelected(wheelOfFortuneModel.Lattice);
                        int money = ((int)UIHelper.GetMoneyCnt(2) - FairyJade);
                        string str = UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName);
                        SysNotifyMgr.Instance.ShowTip("BindJadeNotice", str, money);
                        if (money >= BindJadeWheelNotice)
                        {
                            SysNotifyMgr.Instance.ShowTip("BindJadeNotice", str, money);
                        }
                        FairyJade = (int)UIHelper.GetMoneyCnt(2);
                    });
                    IsRotateBool = false;