| System/Alchemy/AlchemyStoveBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Alchemy/AlchemyStoveBehaviour.cs
@@ -144,7 +144,7 @@ m_ContainerUnGrasp.gameObject.SetActive(!grasp); if (grasp) { m_Func.gameObject.SetActive(state != 2); m_Func.gameObject.SetActive(state != 1); switch (state) { case 0: