少年修仙传客户端代码仓库
client_Hale
2019-04-13 2fd6694945445d106587858c6fe98880b07181b0
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2 文件已重命名
2个文件已修改
449 ■■■■ 已修改文件
System/CreateRole/CreateRoleManager.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/BuffInfoWin.cs 442 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/BuffInfoWin.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HeadPortraitTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CreateRole/CreateRoleManager.cs
@@ -47,6 +47,11 @@
        {
            AssetBundleUtility.Instance.UnloadAssetBundle("mob/createrole", true, false);
        }
        if (!AssetSource.effectFromEditor)
        {
            AssetBundleUtility.Instance.UnloadAssetBundle("effect/cj", true, false);
        }
    }
    public void LoadModel(int job, Action<bool, UnityEngine.Object> _callBack)
System/MainInterfacePanel/BuffInfoWin.cs
File was renamed from System/MainInterfacePanel/BuffListWin.cs
@@ -1,221 +1,221 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, October 26, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//关于Buff面板的设置
namespace Snxxz.UI
{
    public class BuffListWin : Window
    {
        public float UpperAndLower = 50f;
        public float ItemHeight = 50f;
        public float MaxHeight = 300f;
        [SerializeField] Transform Viewport;
        [SerializeField] ScrollerController m_ScrollerController;
        private ScrollRect _ScrollRect;
        private Dictionary<int, ObjBuff> objBuffic;
        private List<int> _SortList = new List<int>();//排序列表
        BuffModel Buffmodel {  get {    return   ModelCenter.Instance.GetModel<BuffModel>();   } }
        #region Built-in
        protected override void BindController()
        {
            _ScrollRect = Viewport.GetComponent<ScrollRect>();
        }
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
            objBuffic = Buffmodel._BuffDic;
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            BuffModel.Even_ObjAddBuf += AddBuff;
            BuffModel.Even_ObjDelBuff += DelBuff;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
            BuffModel.Even_ObjAddBuf -= AddBuff;
            BuffModel.Even_ObjDelBuff -= DelBuff;
        }
        #endregion
        void UpdateControllerPosition()
        {
            if (_SortList.Count == 0)
            {
                Close();
                return;
            }
            if (_SortList.Count * ItemHeight >= MaxHeight)
            {
                _ScrollRect.vertical = true;
                (Viewport as RectTransform).sizeDelta = (Viewport as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
            }
            else
            {
                _ScrollRect.vertical = false;
                (Viewport as RectTransform).sizeDelta = (Viewport as RectTransform).sizeDelta.SetY(_SortList.Count * ItemHeight + UpperAndLower);
            }
        }
        void OnCreateGridLineCell(ScrollerController gridCtrl)//预制体创建
        {
            gridCtrl.Refresh();
            for (int i = 0; i < _SortList.Count; i++)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, i);
            }
            gridCtrl.Restart();
        }
        void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int _index = cell.index;
            BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>();
            int _INList = _SortList[_index];
            _buffBGM.b_BuffIcon.SetSprite(objBuffic[_INList].ImagKey);
            _buffBGM.b_BuffName.text = objBuffic[_INList].BuffName;
            _buffBGM.b_BuffContent.text = objBuffic[_INList].BuffConent;
            int _UseTheSecond = Mathf.FloorToInt((float)(DateTime.Now - objBuffic[_INList]._dattTime).TotalSeconds);
            if (objBuffic[_INList].LastTime - _UseTheSecond > 0)
            {
                _buffBGM.b_BuffTime.gameObject.SetActive(true);
                _buffBGM._currentime = 0;
                _buffBGM._time = objBuffic[_INList].LastTime - _UseTheSecond;
                _buffBGM._OnOff = true;
            }
            else
            {
                _buffBGM.b_BuffTime.gameObject.SetActive(false);
                _buffBGM.b_BuffTime.text = "";
            }
            if (objBuffic[_INList].Layer > 0)
            {
                _buffBGM.BiBuffText.gameObject.SetActive(true);
                _buffBGM.BiBuffText.text = objBuffic[_INList].Layer.ToString();
            }
            else
            {
                _buffBGM.BiBuffText.gameObject.SetActive(false);
            }
        }
        void BuffScheduling()//buff排序
        {
            _SortList.Clear();
            foreach (int key in objBuffic.Keys)
            {
                _SortList.Add(key);
            }
            _SortList.Sort(Compare);
        }
        int Compare(int x, int y)
        {
            bool havex = IsExperience(x);
            bool havey = IsExperience(y);
            if (havex.CompareTo(havey) != 0)
            {
                return -havex.CompareTo(havey);
            }
            int havex1 = TimeClassification(x);
            int havey1 = TimeClassification(y);
            if (havex1.CompareTo(havey1) != 0)
            {
                return havex1.CompareTo(havey1);
            }
            ObjBuff xPack = objBuffic[x];
            ObjBuff yPack = objBuffic[y];
            if (xPack._dattTime.CompareTo(yPack._dattTime) != 0)
            {
                return -xPack._dattTime.CompareTo(yPack._dattTime);
            }
            return 1;
        }
        private bool IsExperience(int BuffID)//判断是否是经验类型Buff
        {
            bool IsBool = false;
            if (objBuffic.ContainsKey(BuffID))
            {
                if (objBuffic[BuffID].BuffType == 9)
                {
                    IsBool = true;
                }
            }
            return IsBool;
        }
        private int TimeClassification(int BuffID)//时间分类
        {
            int Type = 0;
            return Type;
        }
        List<int> Priority()
        {
            List<int> _List = new List<int>();
            string[] _strList = FuncConfigConfig.Get("BuffType").Numerical2.Split('|');
            for (int i = 0; i < _strList.Length; i++)
            {
                _List.Add(int.Parse(_strList[i]));
            }
            return _List;
        }
        void AddBuff()
        {
            objBuffic = Buffmodel._BuffDic;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
        void DelBuff()
        {
            objBuffic = Buffmodel._BuffDic;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, October 26, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//关于Buff面板的设置
namespace Snxxz.UI
{
    public class BuffInfoWin : Window
    {
        public float UpperAndLower = 50f;
        public float ItemHeight = 50f;
        public float MaxHeight = 300f;
        [SerializeField] Transform Viewport;
        [SerializeField] ScrollerController m_ScrollerController;
        private ScrollRect _ScrollRect;
        private Dictionary<int, ObjBuff> objBuffic;
        private List<int> _SortList = new List<int>();//排序列表
        BuffModel Buffmodel {  get {    return   ModelCenter.Instance.GetModel<BuffModel>();   } }
        #region Built-in
        protected override void BindController()
        {
            _ScrollRect = Viewport.GetComponent<ScrollRect>();
        }
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
            objBuffic = Buffmodel._BuffDic;
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            BuffModel.Even_ObjAddBuf += AddBuff;
            BuffModel.Even_ObjDelBuff += DelBuff;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
            BuffModel.Even_ObjAddBuf -= AddBuff;
            BuffModel.Even_ObjDelBuff -= DelBuff;
        }
        #endregion
        void UpdateControllerPosition()
        {
            if (_SortList.Count == 0)
            {
                Close();
                return;
            }
            if (_SortList.Count * ItemHeight >= MaxHeight)
            {
                _ScrollRect.vertical = true;
                (Viewport as RectTransform).sizeDelta = (Viewport as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
            }
            else
            {
                _ScrollRect.vertical = false;
                (Viewport as RectTransform).sizeDelta = (Viewport as RectTransform).sizeDelta.SetY(_SortList.Count * ItemHeight + UpperAndLower);
            }
        }
        void OnCreateGridLineCell(ScrollerController gridCtrl)//预制体创建
        {
            gridCtrl.Refresh();
            for (int i = 0; i < _SortList.Count; i++)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, i);
            }
            gridCtrl.Restart();
        }
        void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int _index = cell.index;
            BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>();
            int _INList = _SortList[_index];
            _buffBGM.b_BuffIcon.SetSprite(objBuffic[_INList].ImagKey);
            _buffBGM.b_BuffName.text = objBuffic[_INList].BuffName;
            _buffBGM.b_BuffContent.text = objBuffic[_INList].BuffConent;
            int _UseTheSecond = Mathf.FloorToInt((float)(DateTime.Now - objBuffic[_INList]._dattTime).TotalSeconds);
            if (objBuffic[_INList].LastTime - _UseTheSecond > 0)
            {
                _buffBGM.b_BuffTime.gameObject.SetActive(true);
                _buffBGM._currentime = 0;
                _buffBGM._time = objBuffic[_INList].LastTime - _UseTheSecond;
                _buffBGM._OnOff = true;
            }
            else
            {
                _buffBGM.b_BuffTime.gameObject.SetActive(false);
                _buffBGM.b_BuffTime.text = "";
            }
            if (objBuffic[_INList].Layer > 0)
            {
                _buffBGM.BiBuffText.gameObject.SetActive(true);
                _buffBGM.BiBuffText.text = objBuffic[_INList].Layer.ToString();
            }
            else
            {
                _buffBGM.BiBuffText.gameObject.SetActive(false);
            }
        }
        void BuffScheduling()//buff排序
        {
            _SortList.Clear();
            foreach (int key in objBuffic.Keys)
            {
                _SortList.Add(key);
            }
            _SortList.Sort(Compare);
        }
        int Compare(int x, int y)
        {
            bool havex = IsExperience(x);
            bool havey = IsExperience(y);
            if (havex.CompareTo(havey) != 0)
            {
                return -havex.CompareTo(havey);
            }
            int havex1 = TimeClassification(x);
            int havey1 = TimeClassification(y);
            if (havex1.CompareTo(havey1) != 0)
            {
                return havex1.CompareTo(havey1);
            }
            ObjBuff xPack = objBuffic[x];
            ObjBuff yPack = objBuffic[y];
            if (xPack._dattTime.CompareTo(yPack._dattTime) != 0)
            {
                return -xPack._dattTime.CompareTo(yPack._dattTime);
            }
            return 1;
        }
        private bool IsExperience(int BuffID)//判断是否是经验类型Buff
        {
            bool IsBool = false;
            if (objBuffic.ContainsKey(BuffID))
            {
                if (objBuffic[BuffID].BuffType == 9)
                {
                    IsBool = true;
                }
            }
            return IsBool;
        }
        private int TimeClassification(int BuffID)//时间分类
        {
            int Type = 0;
            return Type;
        }
        List<int> Priority()
        {
            List<int> _List = new List<int>();
            string[] _strList = FuncConfigConfig.Get("BuffType").Numerical2.Split('|');
            for (int i = 0; i < _strList.Length; i++)
            {
                _List.Add(int.Parse(_strList[i]));
            }
            return _List;
        }
        void AddBuff()
        {
            objBuffic = Buffmodel._BuffDic;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
        void DelBuff()
        {
            objBuffic = Buffmodel._BuffDic;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
    }
}
System/MainInterfacePanel/BuffInfoWin.cs.meta
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -275,7 +275,7 @@
        void BuffButton()
        {
            CloseEmperorBufEffect();
            WindowCenter.Instance.Open<BuffListWin>();
            WindowCenter.Instance.Open<BuffInfoWin>();
        }
        void VIPButton()