少年修仙传客户端代码仓库
0312 150级后拍卖物品不再打开拍卖行界面,只给提示; 缥缈仙域自动化等待时间延长尝试因为太快导致黑图问题
5个文件已修改
35 ■■■■■ 已修改文件
Fight/GameActor/GA_Hero.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionBetterConfirmWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionModel.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionDialogueWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs
@@ -477,7 +477,7 @@
    }
    private float m_CalcAutoHazyRegionTime = 0;
    public float LastChkCanAutoHazyRegionTime = 0;
    public float hazyAutoWaitTime = 1;
    public float hazyAutoWaitTime = 3;
    HazyRegionModel m_HazyRegionModel;
    HazyRegionModel hazyRegionModel
    {
@@ -524,7 +524,7 @@
#endif
            }
            if (m_CalcAutoHazyRegionTime > 2)
            if (m_CalcAutoHazyRegionTime > 3)
            {
                startAutoHazyRegion = true;
            }
@@ -609,7 +609,7 @@
            if (_eventID == -1)
            {
                hazyRegionModel.SendBackHazyRegion();
                hazyAutoWaitTime = 1;
                hazyAutoWaitTime = 2;
#if UNITY_EDITOR
                Debug.LogFormat("所有寻访都已经结束了, 这里结束寻访, 设置下次等待时间 2");
#endif
@@ -617,7 +617,7 @@
            else
            {
                hazyRegionModel.SendGotoIncident(_eventID);
                hazyAutoWaitTime = 1;
                hazyAutoWaitTime = 2;
#if UNITY_EDITOR
                Debug.LogFormat("进行 {0} 寻访, 设置下次等待时间 2", _eventID);
#endif
System/Auction/AuctionBetterConfirmWin.cs
@@ -75,6 +75,9 @@
            }
            else
            {
                if (ItemLogicUtility.Instance.IsRealmEquip(auctionHelpModel.ItemModel.itemId))
                    //拍卖装备自己使用不做任何处理,后续依然可拍卖,也可穿戴
                    return;
                ItemOperateUtility.Instance.UseItem(auctionHelpModel.ItemModel.guid);
            }
        }
System/Auction/AuctionModel.cs
@@ -501,17 +501,23 @@
            {
                myAuctionRefresh();
            }
            if (isPushAuctionItem && isServerPrepare)
            if (PlayerDatas.Instance.baseData.LV < 150)
            {
                if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>()
                && StageLoad.Instance.stageType == Stage.E_StageType.Dungeon)
                if (isPushAuctionItem && isServerPrepare)
                {
                    WindowJumpMgr.Instance.ClearJumpData();
                    WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.BaseAndCustom);
                    WindowCenter.Instance.Open<AuctionHouseWin>(false, 2);
                    if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>()
                    && StageLoad.Instance.stageType == Stage.E_StageType.Dungeon)
                    {
                        WindowJumpMgr.Instance.ClearJumpData();
                        WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.BaseAndCustom);
                        WindowCenter.Instance.Open<AuctionHouseWin>(false, 2);
                    }
                }
            }
            else
            {
                SysNotifyMgr.Instance.ShowTip("AuctionSuccess");
            }
        }
        public void ReceivePackage(HB503_tagGCPlayerAuctionRecordInfo package)//拍卖行玩家拍卖记录
System/HazyRegion/HazyRegionDialogueWin.cs
@@ -93,7 +93,7 @@
            if(model.auto)
            {
                m_WaitForCloseTime += Time.deltaTime;
                if(m_WaitForCloseTime > 1)
                if(m_WaitForCloseTime > 3)
                {
                    m_WaitForCloseTime = 0;
                    OnClickEmpty();
System/HazyRegion/HazyRegionWin.cs
@@ -74,7 +74,7 @@
            if (_hero != null)
            {
                _hero.LastChkCanAutoHazyRegionTime = 0;
                _hero.hazyAutoWaitTime = 1;
                _hero.hazyAutoWaitTime = 2;
            }
        }