| Fight/GameActor/GA_Guard.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BossShow/ShowActor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Guard.cs
@@ -224,6 +224,7 @@ if (m_Animator != null) { m_Animator.speed = GuardianAnimatorSpeed; NextAction = GuardAction_Idle; } IsStateActive = false; System/BossShow/ShowActor.cs
@@ -92,8 +92,18 @@ m_Animator.runtimeAnimatorController = controller; m_Animator.SetInteger(GAStaticDefine.Param_ActorInstID, m_Instance); if (m_Animator != null) { m_Animator.enabled = true; nextAction = GAStaticDefine.Act_Show; nextAction = GAStaticDefine.Act_Show; } } else { if (m_Animator != null) { m_Animator.enabled = true; nextAction = 0; } } if (actorShowModel.effect != 0)