| Fight/Stage/Dungeon/ClientDungeonStageUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/MapEditor/Game/ClientSceneManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/ClientDungeonStageUtility.cs
@@ -38,6 +38,11 @@ lineId = lineId, }; if (ClientSceneManager.Instance.IsClientFightMode) { ClientSceneManager.Instance.ExitClientFightMode(); } var pak = new CA231_tagCMClientStartCustomScene(); pak.MapID = (uint)mapId; pak.FuncLineID = (ushort)lineId; Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -213,11 +213,6 @@ public void UnInit() { if (IsClientFightMode) { ClientSceneManager.Instance.ExitClientFightMode(); } foreach (var _t in m_TransferGroupList) { _t.UnInit();