| System/KnapSack/Logic/ItemLogicUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/SinglePack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -22,7 +22,6 @@ private Dictionary<int, List<int>> betterEquipExceptDungeonDict; PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } } ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } BuffModel buffDatas { get { return ModelCenter.Instance.GetModel<BuffModel>(); } } MountModel mountDatas { get { return ModelCenter.Instance.GetModel<MountModel>(); } } PetModel petDatas { get { return ModelCenter.Instance.GetModel<PetModel>(); } } System/KnapSack/Logic/SinglePack.cs
@@ -108,7 +108,7 @@ var qualityValid = filterParams.qualitys == null || filterParams.qualitys.Contains(item.config.ItemColor); var typeValid = filterParams.itemTypes == null || filterParams.itemTypes.Contains(item.config.Type); var equipTypeValid = filterParams.equipTypes == null || filterParams.equipTypes.Contains(item.config.EquipPlace); var jobValid = filterParams.job == 0 || filterParams.job == item.config.JobLimit / 100; var jobValid = filterParams.job == 0 || filterParams.job == item.config.JobLimit; var auctionValid = filterParams.isAuction == item.isAuction; if (levelValid && qualityValid && typeValid && equipTypeValid && jobValid && auctionValid)