| | |
| | |
|
| | | if (m_ClothesModel)
|
| | | {
|
| | | SFXController[] _ctrls = m_ClothesModel.GetComponentsInChildren<SFXController>();
|
| | | if (_ctrls != null && _ctrls.Length > 0)
|
| | | {
|
| | | for (int i = 0; i < _ctrls.Length; ++i)
|
| | | {
|
| | | SFXPlayUtility.Instance.Release(_ctrls[i]);
|
| | | }
|
| | | }
|
| | |
|
| | | _resID = JobSetup.BaseEquip[0];
|
| | | if (ClothesItemID != 0)
|
| | | {
|
| | |
| | | m_ClothesAnimator.enabled = false;
|
| | | m_ClothesAnimator = null;
|
| | | }
|
| | | }
|
| | |
|
| | | SFXController[] _ctrls = m_ClothesModel.GetComponentsInChildren<SFXController>();
|
| | | for (int i = 0; i < _ctrls.Length; ++i)
|
| | | {
|
| | | SFXPlayUtility.Instance.Release(_ctrls[i]);
|
| | | }
|
| | | }
|
| | |
|