少年修仙传客户端代码仓库
client_Zxw
2018-08-23 303df5573fcae195113a0285c39c45f27cb24d36
单号【2614】神兽开发
2个文件已修改
14 ■■■■ 已修改文件
System/Strengthening/GodBeastAttributes.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastEntry.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastAttributes.cs
@@ -25,7 +25,9 @@
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        private Dictionary<int, int> QualityLimit = new Dictionary<int, int>();
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        private int GodBeastNumber=0;//神兽编号
        private int GodBeastPart = 0;//神兽装备ID
@@ -83,8 +85,14 @@
                    {
                        if (itemModel[i].EquipPlace == GodBeastPart)
                        {
                            ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, 1);
                            ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, itemModel[i].itemInfo.IsBind);
                            m_ItemCell.Init(ItemModel);
                            m_ItemCell.cellBtn.RemoveAllListeners();
                            int type = i;
                            m_ItemCell.cellBtn.AddListener(()=>
                            {
                                itemTipsModel.SetItemTipsModel(PackType.rptDogzEquip, itemModel[type].itemInfo.ItemGUID);
                            });
                        }
                    }
                }
System/Strengthening/GodBeastEntry.cs
@@ -37,7 +37,7 @@
                {
                    if (itemModel[i].EquipPlace == godBeastPart)
                    {
                        ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, 1);
                        ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, itemModel[i].itemInfo.IsBind);
                        m_itemCell.Init(ItemModel);
                        var itemConfig = Config.Instance.Get<ItemConfig>(itemModel[i].itemId);
                        var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]