Fight/Actor/Skill/Skill.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/Skill.cs
@@ -200,9 +200,12 @@ if (_clientRefreshCD || PlayerDatas.Instance.baseData.MapID == 52020) { if (RefreshCD != null) if (OwnerID == PlayerDatas.Instance.PlayerId) { RefreshCD(id, cd, cd); if (RefreshCD != null) { RefreshCD(id, cd, cd); } } } }